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Topics - Jacob Heverly

Welcome to my first map, Bloodbath. You have been locked away in a prison. Upon trying to escape, you stumble across a room, a small but strange one. What lies ahead is more nightmarish and violent than expected.
So... maybe I over exaggerated. Download it here: http://www.mediafire.com/file/89clvls7w9sl41d/BloodBath.exe







Credits

This is a one person map made by:
-Jacob Heverly
-All elements and sounds go to Activision
6 years ago
I made a post similar to this, this is a new problem. So, I watched and read numerous tutorials. I made zones, edited the GSCs, and made trigger script lines in the property menus. When I enter a zone, it doesn't activate my spawners, and if I stand in the zone, rounds skip. I am frustrated at this glitch, or my own problem, someone please help. For those who need it, this is my script in my level's GSC. 
Code Snippet
Plaintext
=============
*/

// Outside East Door
//add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );

 
add_adjacent_zone( "start_zone", "zone1", "enter_zone1" );
}
So far, I only have two zones, one named "start_zone" and one named "zone_1".
6 years ago
Okay, so in short, I have 2 main problems with zombies and their spawns. 1.) I made a new room, upon opening the door, even though it is in the same zone as the other rooms and I have put path nodes, zombies stop and the door until I walk out. I need help with this. 2.) How do you make zombies spawners active once a door is triggered? This would be very helpful. :'(
6 years ago
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