UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - REDRES

Dear zombie players, I'm glad to present you an absolute new concept of the best map style : A one window box map WITHOUT WALLS !


This could be funny for an april fool, so it's not.


Introduction

   It's a remake of the multiplayer map in Modern Warfare 2, with an adapted layout for the zombie mode. This doesn't mean my map will not look like the original Skidrow. I made all the buildings with an extreme fidelity to the originals (the command cg_drawviewpos should be credited for this). I choose this map instead of a highly popular map map like Terminal, Highrise of Favela because Skidrow have a better basic layout especially for those who likes Verrückt. I made some tests with Terminal and Highrise, but nothing interesting resulted.

   This is the first map I've started to create, but It's the second I've draw – for the plan. The first one should have a lot of details and complex shapes. Skidrow is much easier with his most perpendicular walls, and also easier (for me) to learn the distances in Radiant with a concrete example.


Gameplay / Features

   My plans are based on the capacity of a map to include features that can be used for a casual/Funny and a competitive/challenging gameplay.
   For the first theme, the most important is to incite the players to stay together and letting them find their best « strategies » to reach 30+ rounds. Some good examples of map made by Treyarch are for me Der Riese, Ascension, and Buried. The first one is probably the best because it don't have the defaults of the two others : Ascension have a lot of space for running, dividing the players. We all remember to played this map with two random players who stays at the PhD Area with us, and a noob (maybe you  :troll:) who run near the Pack-a-Punch with his Mustangs. Also, just one entry to shoot, and much firepower makes Buried a dull map.
   I'm mostly focused on the second theme. My objective is a map with a high replayability for High rounds attempts and others challenges, like First Room, No Power, and maybe a Survival mode, but it should be harder to add. I prefer don't spoil more about this part. I'm actually not sure that all will go correctly. A long beta-test should demonstrate if my map is good, or a total failure...

Weapons

I've planned to make a map as close as possible to Black Ops 1, but with equivalent weapons from MW2/3. Some of them could be change in the future.

Spoiler: click to open...
M1911
44. Magnum
M9
M9 Dual Wield
MK14
M16A4
Aug HBAR
M4A1
F2000
FAL
Famas
AK-47

Uzi
MP9
MP5
UMP45
Vector
PM-9

Ranger
KSG 12
Model 1887
SPAS-12

Intervention
Barret .50

PKP
RPD

SMAW
Thumper

Crossbow
Ballistic Knife

Ray Gun
Zap Gun/Wave Gun – Yes, I know, it's not in accordance with the theme of the map, and I have no model or elements, so I'm on a good way to include it.
Monkeys

Perks

Juggernog
Quick Revive
Speed Cola
Double Tap
Stamin-Up
PHD Flopper
Deadshot Daiquiri
Mule Kick
Eight perks for a medium sized map, how original!
Pack-a-Punch


Others Buyables

Traps
Bowie Knife
Semtex
Gaymores

Preview / Progress

I'm making the map layer by layer. I'm currently putting the « basic » textures.

All of these screenshots have been taken in game with the fullbright because I've not started the lightning configuration. I Keep this for one of the last steps. This mean you should hear me crying in the helping section during the next months.
Spoiler: click to open...





Fun fact : It took me 10+ hours to make this road.

This croquis should indicate how the final map would be. The seconds and third plans are just for balancing, don't pay attention of them.


Feel free to correct me. I've probably massacred the grammar in all the ways.  :facepalm:
9 years ago
Hello.

Some textures of my map are not visible in game:

Radiant:


WAW:


This error can probably be corrected easily, but I have no idea of how to do it (it's my first map).

Thank you in advance for your help!
9 years ago
Hello, I make this topic for introducing to you some personal records I made on custom maps. In the description of every video, you could find some comments about the map (tips for high rounds, setup, opinion...) and the link for the entire gameplay except for the old videos (started to do these videos since 2011).

I hope that will encourage you to beat these high rounds - not really hard, trust me - and find a better way to play every map. Feel free to post your records on the forum!

Abandoned Rocket Base

Acme Laboratories

Ali
Spoiler: click to open...

Christmas

Collingwood Psychiatric Hospital
Spoiler: click to open...

Corridor
Spoiler: click to open...

Dead Ship
Spoiler: click to open...

Decontamination

Farm (Swamp Style)
Spoiler: click to open...

Farm (Verrückt Style)

Halkin Gol
Spoiler: click to open...

Hobo Ville
Spoiler: click to open...

Home of Pain
Spoiler: click to open...

HQ
Spoiler: click to open...

Island
Spoiler: click to open...

Kamchatka
Spoiler: click to open...

Lighthouse
Spoiler: click to open...

Lockdown
Spoiler: click to open...

LOL Arcade
Spoiler: click to open...

Lorkeep Station
Spoiler: click to open...

Murdah
Spoiler: click to open...

Neverdie
Spoiler: click to open...

One Window Challenge

Overflow
Spoiler: click to open...

Overrun
Spoiler: click to open...

Rich

Safehouse
Spoiler: click to open...

Ski Resort

Slums

The Bunker

Thunder's Box

Titan Corp

Western
Spoiler: click to open...
9 years ago
Loading ...