Dear zombie players, I'm glad to present you an absolute new concept of the best map style : A one window box map WITHOUT WALLS !This could be funny for an april fool, so it's not.
Introduction
It's a remake of the multiplayer map in Modern Warfare 2, with an adapted layout for the zombie mode. This doesn't mean my map will not look like the original Skidrow. I made all the buildings with an extreme fidelity to the originals (the command cg_drawviewpos should be credited for this). I choose this map instead of a highly popular map map like Terminal, Highrise of Favela because Skidrow have a better basic layout especially for those who likes Verrückt. I made some tests with Terminal and Highrise, but nothing interesting resulted.
This is the first map I've started to create, but It's the second I've draw – for the plan. The first one should have a lot of details and complex shapes. Skidrow is much easier with his most perpendicular walls, and also easier (for me) to learn the distances in Radiant with a concrete example.
Gameplay / Features
My plans are based on the capacity of a map to include features that can be used for a casual/Funny and a competitive/challenging gameplay.
For the first theme, the most important is to incite the players to stay together and letting them find their best « strategies » to reach 30+ rounds. Some good examples of map made by Treyarch are for me Der Riese, Ascension, and Buried. The first one is probably the best because it don't have the defaults of the two others : Ascension have a lot of space for running, dividing the players. We all remember to played this map with two random players who stays at the PhD Area with us, and a noob (maybe you
) who run near the Pack-a-Punch with his Mustangs. Also, just one entry to shoot, and much firepower makes Buried a dull map.
I'm mostly focused on the second theme. My objective is a map with a high replayability for High rounds attempts and others challenges, like First Room, No Power, and maybe a Survival mode, but it should be harder to add. I prefer don't spoil more about this part. I'm actually not sure that all will go correctly. A long beta-test should demonstrate if my map is good, or a total failure...
Weapons
I've planned to make a map as close as possible to Black Ops 1, but with equivalent weapons from MW2/3. Some of them could be change in the future.
M1911
44. Magnum
M9
M9 Dual Wield
MK14
M16A4
Aug HBAR
M4A1
F2000
FAL
Famas
AK-47
Uzi
MP9
MP5
UMP45
Vector
PM-9
Ranger
KSG 12
Model 1887
SPAS-12
Intervention
Barret .50
PKP
RPD
SMAW
Thumper
Crossbow
Ballistic Knife
Ray Gun
Zap Gun/Wave Gun – Yes, I know, it's not in accordance with the theme of the map, and I have no model or elements, so I'm on a good way to include it.
Monkeys
Perks
Juggernog
Quick Revive
Speed Cola
Double Tap
Stamin-Up
PHD Flopper
Deadshot Daiquiri
Mule Kick
Eight perks for a medium sized map, how original!Pack-a-Punch
Others Buyables
Traps
Bowie Knife
Semtex
Gaymores
Preview / Progress
I'm making the map layer by layer. I'm currently putting the « basic » textures.
All of these screenshots have been taken in game with the fullbright because I've not started the lightning configuration. I Keep this for one of the last steps. This mean you should hear me crying in the helping section during the next months.
Feel free to correct me. I've probably massacred the grammar in all the ways.