UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - AdvancedDecay

I have a weapon inspection script made for cod4 and I was wondering if someone would make it work in waw??
7 years ago
i want to know how I can respawn the players instead of dying when falling off the map but so that they still die if killed buy zombies?? when they respawn from falling off the map they still have all their perks guns an everything
7 years ago
so I ported the clowns from zombies in spaceland, and I want to make them replace the dogs... but first I need to rig them... could someone help me rig them please and help me make them work??
7 years ago
how do I place the perk shaders in the middle of my screen at the bottom just like in zombies in spaceland and I also want it to slide along whenever  new perk shader activates on the screen
7 years ago
i can see through certain floors in my map like hallways and rooms and some outside but some are okay so what is wrong and how to fix
7 years ago
so hey, I wanted to know wether it was possible to put a blue outline around wall weapons instead of weapon chalk kinda like infinite warfare and when u cant afford the weapon the outline is red
7 years ago
so I need a few custom perks if anyone can help...

Box Booze is a Perk-A-Cola that grants the user half the time for the box to select a weapon. It also allows extra ammunition in each weapon acquired whilst active. There is a discount on the box, making it a 700 point purchase. Like every other Perk-A-Cola, it vanishes after being downed. COST: 2000

and

a perk called

Panz-Ale

it deal 2x more damage to the panzer soldat from any bullet weapon ( the panzer that bluntstuffy made) ... and also gives the panzer a extra 50 health but when the player kills the panzer with this perk active the panzer has a 5% chance of dropping a random upgraded weapon ( chosen from a array of course ) COST: 3000

thanks guys!
7 years ago
hi, I'm porting the gg machine from bo3... but for the life of me cant fix the glass texture this is what I mean.... any help??

https://gyazo.com/aedd7d48b83b95860c8361552052f7da

also ive been told I haven't ade the glass clear... how do I make this clear
7 years ago
hi guys, I'm having a problem....

I have the buildable acidgat kit in my map and when I get the blundergat from the box the weapons stack normally so I only have 2 weapons even if I try to put the blundergat back in the box....

but if I build the acidgat kit and then convert the blundergat into the acidgat then take the weapon... everything seems fine until I go to the random box again and try to switch out the acid gat for a different weapon.....

instead of taking the acidgat or my other weapon at the time... it just adds more and more weapons on to my player so basically I could have 20  weapons at once...

how will I fix this

any help thankful
7 years ago
Hello Guys And This Is My First Script Release On UGX-Mods

This Script Enables You To Have A Perk Bottle Easter Egg In Your Map With A Reward For All Perks In The Map

THIS IS SETUP TO WORK WITH HARRYS PERKS, HENSE WHY THERE ARE 13 BOTTLES IN THE SCRIPT. YOU CAN EDIT THIS TO WORK WITH LESS OR MORE PERK BOTTLES BY COPYING THE bottle_1 FUNCTION AND PASTING IT OVER AND OVER AGAIN BUT PLACE IT ABOVE THE All_bottles FUNCTION...

IN THE give_players_perks SCRIPT YOU NEED TO ADD HARRYS PERKS IN THIS SECTION:

perks[0] = "specialty_armorvest"; //Juggernog
   perks[1] = "specialty_rof"; //Double tap
   perks[2] = "specialty_fastreload";//speed cola
   perks[3] = "specialty_detectexplosive";//PHD flopper
   perks[4] = "specialty_bulletaccuracy";//deadshot
   perks[5] = "specialty_extraammo";//mule kick
   perks[6] = "specialty_longersprint";// staminup
   //perks[7] = "speciality_whatever_perk";// IF YOU HAVE MORE PERKS YOU WANT TO ADD, THEN                              CHANGE "speciality_whatever_perk" TO THE STRING NAME OF THE PERK YOU WILL ADD. THEN CONTINUE LIKE    THAT WHEN ADDING MORE PERKS. AND CHANGE THE NUMBER AT EVERY PERK YOU ADD LIKE. "perks[number]"

IT HOWS YOU HOW TO AD THEM EASILY, YOU SHOULDNT HAVE ANY TROUBLE


All You Have To Do Is Follow This Simple Tutorial :

SCRIPTING

Firstly Create A New .GSC And Name It: give_players_perks

Then Open This Link And Copy The Script Inside It To The New .GSC You Named: give_players_perks
   http://paste.md-5.net/fibupanuwa.coffee

Click Save And Exit That Script Then Copy It Over To mods/nazi_zombie_YOURMAPNAME/maps

Then Open Your Map Name .GSC

After That Open This Link And Copy The Script Inside It To The Bottom Of Your Mapname .GSC
   http://paste.md-5.net/giduxoxiso.avrasm

Once That Is Done, In The Same File Find:
         /*--------------------
    FUNCTION CALLS - POST _Load
   ----------------------*/
   level.zone_manager_init_func = ::dlc3_zone_init;
   level thread DLC3_threadCalls2();

Then Open This Link:
   http://paste.md-5.net/jucafonaqa.avrasm

And Copy The Script Inside It Directly Underneath:
   level thread DLC3_threadCalls2();

So It Should Look Like This:
         /*--------------------
    FUNCTION CALLS - POST _Load
   ----------------------*/
   level.zone_manager_init_func = ::dlc3_zone_init;
   level thread DLC3_threadCalls2();
   level thread Bottle_1();
   level thread Bottle_2();
   level thread Bottle_3();
   level thread Bottle_4();
   level thread Bottle_5();
   level thread Bottle_6();
   level thread Bottle_7();
   level thread Bottle_8();
   level thread Bottle_9();
   level thread Bottle_10();
   level thread Bottle_11();
   level thread Bottle_12();
   level thread Bottle_13();
   level.BottlesDamaged = 0;


RADIANT

Now All That's Left To Do Is Place The Perk Bottle Models You Want With A Damage Trigger

Open Radiant And Load Up Your Map

Then Once Your Map Has Loaded In Radiant Right Click And Select Misc/Model And Select The Perk Bottle You Want To Use, Then Place The Model Where You Want It Then Add A Trigger/Damage And Place It Over The Perk Bottle Model And Give The Trigger These KVPs:

targetname : bottle_1
( YOU CAN COPY AND PASTE THE PERK BOTTLE MODEL AND TIRGGER AND JUST REPLACE THE bottle_1 KVP With bottle_2 OR bottle_3 OR WHATEVER NUMBER YOU LIKE )

And Then Your Done

Click Save And Exit Then Compile Your Map And Build Mod With The Two Files That We Edited Selected

Load Your map And Test!

CREDIT ME IF YOU USE THIS
7 years ago
Hello, Wel Today I Stumble Upon Facepunch.com And Found The Infinite Warfare Page.. I found 4 models of the zombie characters from zombies in spaceland And was wondering how I would o about porting them over to  wawin the easiest way possible and ot getting any error such as 128 bones error... I know it can be don cause I was givin the bo3 player models and they work can someone help please

if your willing to help and u can do it I can send u the file for the models please help guys
7 years ago
hi I want to get rid of all stock weapons In my map and ive deleted all the lines ( except from a few ) from dlc 3 code and zombiemode weapons gsc but when in game and I use the give all cheat it gives me the takerov ppsh and a couple more but they are not involced in my dlc3weapons.iwd or my scripts?.... what to do??
7 years ago
can someone tell me the name of this model please as I need 9it for my waw custom map.... its the red car jack type thing
http://images.akamai.steamusercontent.com/ugc/96097521447824683/8370947A61D4F9D11F6BA9884D07DFA27EBA8E5F/
7 years ago
basically I'm creating a multi dimensional type map like revelations and I just wanted to know how would I got about making a door way teleporter with a nice teleporter effect in the doorway like in revelations... I thinkit would use a trigger radius and when touched it teleports you to the receiving end but I don't know nything at all tbh and I really need some help... a detailed tut and or guide is helpful thanks people

EDIT: I also need to have multiple in the map so nacht is the main room in the middle so I need to have four doorway Teleporters in nacht leading to different areas and when I come back through one area ( lets say ( buried ) ) for example and I walk through the ( buried ) doorway teleporter it takes me back to nacht
7 years ago
I'm using some custom weapon ports and I can only get the upgraded model to work, I'm using ricko0z custom ports... but and done everything to a t but non upgraded version of the guns don't show in game ... they are included aswell
8 years ago
Loading ...