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Messages - AllMoDs

never got to add all characters playable ran out of memory
and there is a perk to charge faster
ki i gave my self is devmenu stuff just to test scripts this will not work for you only me and testers would have to add you in script and menu file for you to use this

8 months ago
 
this is going to be same as waw one but way better with way more stuff if it works out the way i want
like
beam struggle
full hand to hand combat
grappling and more
full universe 11 roster : bosses / thinking of adding a unlock system for them to be players if you beat them on hard
full universe 8 roster : player
 
it is public on steam workshop updeted 6/9/2023
 
and after 2 years i fixed a game breaking bug so now time to port every thing from waw and add the new
 
 

 
 
this is going to be fun to remake on bo3
 
 
 
 

 
 kamehameha anim with fx

10 months ago
send any bugss found here ill see it befor dicord ty
will do  update soon  to fix reported bugs
11 months ago
Ahh that makes sense, i'm sure if it was porting for bo3 it would be a bit of different story lol. Very cool stuff, i'm definetly gonna have to come back to this and learn more about all of this sometime! Thanks :))
Yeah Black ops 3 I really don't have to do much but add call of duty bones and a few other touch-ups I just have one bug in that character's going t pose every time I fire a weapon fix that then everything will be ported to Black ops 3 plus more

1 year ago
porting models from DBZ (tenkaichi 3 I'm guessing) is something i never would have imagined could be done for cod5, let alone using all the animations + fx! crazy stuff, would love to see the process in like a video series and or tutorial format one day!(would help many mappers port weird &random stuff from old games) :coolsmiley:
Also bonus points for the animated menu screen and great looking UI as well!
 
Edit: Derp! my dumba$$ just realized this is based off of the "Touranment of power" and has nothing to do with DBZ Tenkaichi 3 :idiot2:
they are Xenoverse 1&2 models and most of the bones. there bone count is way over cod waw so i have to take out like 75 bones and add some cod bones or no hit box and game would crash if about 13 cod bones where not added and then rerig the models but could use the anima after removing same 75 bones and some fixing some i had to make like fusion dance spirit bomb and some others and all fx i made fram scratch
and i did a tut for people to auto rig any models and get free anime did it 2017
https://www.ugx-mods.com/forum/modding/52/auto-rigg-custom-player-and-ai-models-or-use-already-rigged-1s-with-vid-plus-files/15941/
1 year ago
hey allmods me and my friend  tried to play the map we couldnt do anything like the characters didnt show or anything we couldnt restart or quit it i even tried it in solo still nothing worked not even the "zombie"  spawned or the big characters attacked us if you could look into it that will be lovely thanks
ty for hiting me up on discord to get this fixed
1 year ago
this is a itemDef to use your keyboard input in any menu and save the input
 
in your menu where onopen is put this
Code Snippet
Plaintext
execondvarintvalue allmods_cfg 0 "exec allmods/allmods";
in your raw folder make a new folder named allmods in that folder make a new cfg name it allmods put this in that
Code Snippet
Plaintext
seta allmods_keybord_input_saved "";
seta allmods_cfg "1";
this will make it so the keybord input will save and can be loaded back up every time the mod loads
allmods_keybord_input_saved is what will be loaded on mod start and the dvarString you need to show typed text else where
 
with this
Code Snippet
Plaintext
exp text        (dvarString("allmods_keybord_input_saved"))
add this to mod csv
Code Snippet
Plaintext
rawfile,allmods/allmods.cfg

Code Snippet
Plaintext
// pick one 
//visible when    (dvarInt("????") == 1);
//visible    1
//                       240 23 = background "black" size of black bar behind text from keybord
//rect            0 -400 240 23 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
//background        "black" // can be a image
itemDef
{
    name            expert
    type            ITEM_TYPE_EDITFIELD                    
    background        "black"
    text            "" // leave like this ""
    dvar            "allmods_keybord_input"
    rect            0 -400 240 23 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
    textalign        ITEM_ALIGN_MIDDLE_LEFT
    textalignx        0
    textscale        0.5
    textstyle        ITEM_TEXTSTYLE_SHADOWEDMORE
    style            WINDOW_STYLE_SHADER
    forecolor        1 1 1 1
    //visible when    (dvarInt("????") == ???);
    //visible    1
    maxChars        15
    maxpaintchars    15
    accept
    {
        seta allmods_keybord_input_saved dvarString( allmods_keybord_input );
        setdvar allmods_keybord_input_saved dvarString( allmods_keybord_input );
        setdvar allmods_keybord_input "";
    }
}

 
 
 
this is just a image button i did since there was not one in the game
Code Snippet
Plaintext
// pick one 
//    background        "black"  
//exp material    (dvarString("????"))
// pick one
//visible when    (dvarInt("????") == 1);
//visible    1
//                          60 60 = image size
//rect            -250 -285 60 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM

itemDef                                                                        
{                                                                            
    name            "AllMoDs_Menu_1_pic"
    type            ITEM_TYPE_BUTTON
    rect            -250 -285 60 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
    forecolor        1 1 1 1                                         //ALLMoDs\\
    style            WINDOW_STYLE_SHADER
    //background        "black"
    //exp material    (dvarString("????"))
    //visible when    (dvarInt("????") == 1);
    //visible    1
    action
    {
        play "mouse_click";
        setdvar dvar_1 "1";
    }
    mouseEnter
    {
        play "mouse_over";
        setdvar dvar_1 "2";
    }
    mouseexit        
    {
        setdvar dvar_1 "0";
    }
}

you can use exp material and set the pic from gsc and chang it when ever you want
or just use  background for a single pic
can use
Code Snippet
Plaintext
scriptMenuResponse "????";
on any action , mouseEnter and mouseexit for pick up in gsc
can also set dvar on a player
 setdvar dvar_1 "1";
change them to what you want
 
or you can do like i did and have the pic change on mouse enter and exit
 
onopen set main pic
 
Code Snippet
cpp
onOpen
{
    setdvar goku_switch "goku_icon";
}
then
 
Code Snippet
cpp
itemDef                                                                        
{                                                                            
    name            "goku"  
    type            ITEM_TYPE_BUTTON
    rect            -220 -285 120 200 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
    forecolor        1 1 1 1                                         //ALLMoDs\\
    style            WINDOW_STYLE_SHADER
    exp material    (dvarString("goku_switch"))
    visible 1
    action
    {
        scriptMenuResponse "picked_goku";
        setdvar you_got_it "0";
        close self;
    }
    mouseEnter
    {
        setdvar goku_switch "goku_icon_ssj";
        scriptMenuResponse "sound_goku";
    }
    mouseexit        
    {
            setdvar goku_switch "goku_icon";
    }
}
the pic switches and when clicked munu will send a scriptMenuResponse for that  close menu and on mouseEnter will play a sound
all this is set up in gsc  like this
Code Snippet
Plaintext
ipicked()
{
    self endon("disconnect");
    for(;;)
    {
        self waittill("menuresponse",menu,response);
        {
            if(response == "picked_goku")
            {
                level notify( "1st_picked" );
                self TakeAllWeapons();
                self thread goku_setup();
                self CloseInGameMenu("allmodsingamechar");
            }
            else if(response == "sound_goku")
            {
                self StopSounds();
                wait 0.05;
                self playsound("gokuintro");
            }
        }
        wait 0.05;
    }        
}            

that is sound and what to do when clicked
1 year ago
Merry Christmas UGXMODS

 
                                                                           if you downloaded this before 12/25/2022 10:44  central redownload it
www.mediafire.com

 
drive.google.com

 
 
4 years in the makeing of dragon ball super map dragon
ball z map hit a memory limit to all my testers over the
years could not have done it without the consent coop testing
big thanks
 
i had 5 ingame cutscene but can't keep but 3 kales transformation is gon and you win
will do 2nd ver with them in and others out
 
credits
always there to help scripting menu anima models
OFFtheWALL__
BluntStuffy
HitmanVere
redspace200
 
testers
WyeOnline
ZProject115
Lightning132
MLGBLOKE
Captain-Drix
MajorPwnege1
if i did not add your credits pm me
 
 
 
 
warning do not play with 4 players it's possible
but with the amount of stuff going on has risk of problems
 
 
its simple beat the bosses before the pillar reaches the floor or game over
you don't spectate you go to the bleachers instead until next round
there are 4 perks in all three are custom
don't fall off the map or get thrown out by a boss
and yes they can grab you and pick you up the player not a model
go to dragon ball settings and set buttons or you can't use a custom perk
 
 
instant transmission perk
set a location with the button you set in dragon ball settings
press it again to go back to the firts spot it was presed
same image in perk shader will show on you hud when you set a spot and
goway after use no limit of uses

 
 
 
ki cola
increase ki charge rate by 50%

 
 
50% off of ki usedge

 
you need over 1000 ki to go ultra instinct
no wall gus DPS increases with super saiyan level
 

key pad codes
 
4126
fov slider
 
2378
3dfx
 

if you find others you will not be able to use its contents
its is for the testers who helped and dev stuff for me
if you helped me test and do not have your codes pm me here or discord #AllMoDs0800
to all who have a code they will only work for you they are coded in the menu not gsc csc or cfg
 
report any bugs will fix next update
 
1 year ago
I need a maper for thats good at clipping I have some rock models that need clipping I do it myself but when I try to adjust the size of the clip when it's at a angle it messes up bad this is the last big thing I have to do before I can release my Tournament of power map  if you like to help pm me  
5 years ago
unlock my dragonball Tournament of power work-in-progress thread I'm still working on both my projects I'm almost done with this one 
5 years ago
wasn't paying attention where I posted the tutorial can you move to its appropriate place thank you
6 years ago

your game will show on lan and net i was runing every thing frome same folder here in vid
so that means that your game will be broadcast over the internet and anyone you give the consol link to can join your sever
and if you do everything correctly and they don't have your mod they can download it directly just from joining your server you do not have to send them a download link
how many people you can host and how fast the clients download speed depends on your internet
for best results run this on a whole nother computer you're not going to play the game on and make sure you have a lan connection not Wi-Fi
one thing I did not cover there's too many routers out there for me to

warning warning
for people to connect to you going to have to give your main router's IP address for them to put in their console in waw setup a VPN or setup a static IP on your main router
google info specific to your router for this info you will use the VPN IP address or the static IP address for the stuff below that does not specify your PC's IP if you cannot do either one of these do not and I repeat do not give that Ip that you have to use to people you do not trust a hundred percent and I mean a hundred percent if you cannot do one of the top two suggestions my advice pay for the cheapest VPN you can forward suggested ports according to VPNs ip
and I would not follow this tutorial any further if you continue with this tutorial and you cannot do one of the 2 tgings you will endanger all of your Internet devices in anything connected which runs the risk of losing personal data if the wrong person gets the IP address
and if you can or if you can't do the top two things never post the IP stuff on any website links or anything give it to the person directly and by directly I mean by text message  private messages or any other source were no one else but you and then are going to see it
so I will say this again if you cannot do one of the top two things I suggested do not continue if you do it's at your own risk


things you will need to do



#1: a 2nd drive on your pc to get best out of your sever  must be big enough for you to copy your steam Call of Duty World at War
note: if you install mod Tools in your steam directory of World at War drag the whole world at war folder to your desktop redownload waw to your Steam folder after its dun move to 2nd drive in a folder named cod5 go in your steam settings and enable a secondary location for your games so it reads the new location directed to the folder you just made move your original copy back where in steam folder.  cod5  folder will have all exe and so on in it dont make a folder in cod5  folder to put stuff in  so in cod5 folder will be fresh steam copy of waw

#2: make new folder in drive with cod5 folder  named sever_mods inside this folder make 2 new folders named mods 2nd folder usermaps what ever mod your are runing in mp put in both folders the appdata copy of the mod

make a new folder in same drive as cod5 foler name it servers make 2 new folder in that foler.  name 1 main , 2nd  mods and  go to cod5 folder copy pb folder past in servers folder
note: every mod you are running must be same in all folders same copy but dont put a mod in this mod foler this is just for consal log files & server log files will make text files with info

make a new folder in same drive as cod5 foler name it server go to cod5 folder copy pb and main folder past in server folder go in main folder deleate video folder do same in cod5 folder
not sever and severs folder and not same folder
pb folder runs punkbuster on your sever if its set to 1
and sever.gsc that runs on the sever gos in main folder I had you put another location so you have a backup
#3: forward these ports in your router
28900 to 28970 - TCP and UDP
20500 to 20510 - TCP and UDP
20600 to 20610 - TCP and UDP
27900 - TCP and UDP
local port is 28960
forward two pc's IP server is running on port 28960 is master port for control and admin port rcon login
#4: make a new gsc name it  servers note the ip part with your ip only put in your appdata copy  and sever_mods folder  and in main folder
past this in
sever.gdc
    set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet

    //set fs_localAppData "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War"
    wait
    // MasterServers    seta sv_gamespy "1"
   seta sv_master1 "codmaster.activision.com"
   seta sv_master2 ""
   seta sv_master3 ""
   seta sv_master4 ""
   seta sv_master5 ""
    //pb_sv_enable
    set sv_allowdownload "1"
    seta sv_wwwDownload "1"
    seta sv_wwwBaseURL "link you get from ngrok "
    seta sv_wwwDlDisconnected "0"
    // Server name
    set sv_hostname "mod name to show on sever "
    set logfile "1"           // 0 = NO log, 1 = log file enabled.
    set g_log "games_mp.log"  // Name of log file, default is games_mp.log.
    set g_logsync "2"         // 0 = No log, 1 = buffered, 2 = continuous, 3 = append.
    set sv_log_damage "1"    // Network options.
    set net_ip 000.000.0.000             // Set your servers IP address. go to Google serch what's my IP
    set net_port "28960"         // Set your port number, (default 28960).
    set com_hunkMegs "1024"
    set net_noipx "1"              // Allow ONLY tcp/ip protocol, player/server communications.

    // Server Network Mode.
    // 0 = Listen, 1 = LAN, 2 = Internet.
    set loc_warnings "0"
    // Server password
    set g_password "" // blank means NO password    // Rconpassword
    set rcon_password "1234" // set for admin controll    // Maximum Clients
    //set sv_privateclients ""
    set sv_maxclients "32"
    // Drop inactive players.
    set sv_timeout "30"
    set g_inactivity "0"
    set g_inactivityspectator "0"
    set sv_reconnectlimit "3"    set sv_pure "1"
    set g_banIPs ""
    set g_no_script_spam "1"
    // Max Ping
    set sv_maxping "350"
    set sv_allowAnonymous "0"
    set g_antilag "1"
    set g_smoothClients "1"
    set g_compassShowEnemies "0"
    set scr_drawfriend "1"
    // Rate
    set sv_maxRate "25000"    // Automatic Team Balance
    set scr_teambalance "0"    // In-Game Voice Chat
    set sv_voice "0"
    set voice_global "0"
    set g_voiceChatTalkingDuration "500"
    set voice_deadChat "0"
    set sv_voiceQuality "3"
    set voice_localEcho "0"    // Dead players chat with the living?
    set g_deadChat "0"    // Who dead people can spectate
    set scr_game_spectatetype "1"    // Gravity
    set g_gravity "800"    // Base Move Speed
    set g_speed "190"    // Number of dropped weapons before recycling
    set g_maxDroppedWeapons "16"    // Hardcore
    set scr_hardcore "0"    // OldSchool
    set scr_oldschool "0"    // Friendly Fire?
    set scr_team_fftype "0"    // Red Crosshairs while over enemy
    set g_redCrosshairs "1"       
    // Draw Friends
    set scr_drawfriend "1"    // Revive players
    set scr_player_allowrevive "1"
    set g_revive "0"
    set revive_time_taken "2"    // Announcer
    set scr_allowannouncer "1"    // TDM
    set scr_tdm_globalbattlechatterprobability "0"
    set scr_tdm_numlives "0"
    set scr_tdm_playerrespawndelay "0"
    set scr_tdm_roundlimit "1"
    set scr_tdm_scorelimit "750"
    set scr_tdm_timelimit "10"
    set scr_tdm_waverespawndelay "0"    // Map_rotation
    set fs_game "mods/??????????" ///?? = mod devmap name
    set g_gametype "tdm"
    set sv_mapRotation "gametype tdm map ?????????" ///?? = mod devmap name

look it over put your info in where you will see where

#5:  make a shortcut of the cod5 folders codwawmp.exe move to desktop right click it
where target is go to end of what is there and hit spacebar 1 time past this in
Hidden Text
+set fs_homepath "G:/servers" +set fs_basepath "G:\cod5" +set fs_localAppData G:\sever_mods +set fs_game mods/?????? +set dedicated 2 +set net_ip  ????? +set net_port 28960 +set sv_punkbuster 1 +exec server.cfg +map_rotate
where ???? are put same ip from sever.gsc  aka go to google serch what is my ip

#6:  make shortcut form sream copy of codwawmp.exe to desttop name it game play or somthing rename the one frome cod5 folder sever
righr click steam copy of codwawmp.exe and in at end of target pu this 
+set net_port 28961 must be a space betwean what there and what you add

#7:  now your ready to test click the sever exe you made box will pop up  this is your sever all info shows in this window and is dumped to  severs folder
will se this at end part of window

IP specified on command line, setting to: ???????:28960
Advertising on ????????:28960
?????? = your pc ip this means you did every thing right and your sever is live and running and friends can join your sever
by puting this in there consol

 /connect xxx.xxx.xxx.xxx:28960xxx = same ip from sever.gsc  aka go to google serch what is my ip
you can look up how to set a static IP on Main router so people don't have your real one
and still only give the connect part to people you trust sorry can't do any tutorials on port forwarding and setting static IP too many routers out there
now click the short cut from stem dont load your mod find your mod in net games or lan game click to join your sever in your sever box you will see that you joined and files your are getting
 if you get in game all is good to go last part to add client mod download part  which will be an internet page to generate from your own computer that anyone in the world can access if they have the web link
drive.google.com














still get rcon tool
you can skip this whole part here if you're going to give the people that are going to join you to download link but it be faster for them if you set this up
so they can directly download it through Call of Duty from your PC this will trick waw into thinking it's connected to its download server
the stuff below will also work for hosting your own built internet page for everybody for anything over the Internet only downside is you have to use there URL

there are 2 programs in here
miniweb.exe  this makes a local internet page out of what is in the htdocs folder in the htdocs there are 2 folder put your mod in both appdata copy if you add sever,gsc take all your info out this is what the client is going to download if they don't have your mod and your give them stuff to join

2nd is ngrok this make your local miniweb site brodecast to the world wide web for anyone with the link can access it
the purpose of doing this is so the dl speed for joining client will be increased depending on your internet speed if you do not set this up the game will default to your server folder and download from there I have very great internet and if it defaults to that folder the download speed for the client will take over an hour doing this trick I figured out my client download speed is 3 megabytes per second

open miniweb it will show a ip and a port wil look somthing like this
192.168.1.191:8000
put this in web browser on same network as your pc
it should show the content of htdocs folder what is the mods and usermaps folder in eack should be a folder of your mod  appdata copy

now open ngrok  type this in hit enter
ngrok http 8000

this make your files access from anywhere  on the internet if they have the link 

where you see 1st Forwarding  copy link will look somthing like this
http://b59cce4c.ngrok.io

this will go in your server.gsc the ones with your ip info not one people are downloading look for this
seta sv_wwwBaseURL "link you get from ngrok "
put link you get in will look like this
seta sv_wwwBaseURL "]http://b59cce4c.ngrok.io "
this will teal the game to download the mod from this website for clients that don't have it
depending on your internet speed may want to reduce the amount of clients that can connect to you
look for this
set sv_maxclients "28"
i can have 28 with no prob

you have to update the dl link in your server.gsc  file every time you relaunch these files this part
svwwwbaseurl "??????" or if time runs out on ngrock
both of these programs and your server have to be running
ngrok is free so it willonly stay up 7 hours 30 minutes

thats it all dun I'll say this again set a static IP on your main router some people don't have your real one and everywhere I say to put your main router's IP replace with the static IP if you have a VPN setup use your VPN IP depending on your VPN you may need to forward your ports different Google


drive.google.com
















this is rcon login tool for admin right over your sever if someone is acting up in your server do not ban them with punkbuster  it will ban them on all punkbuster games
I was told for whatever time Is that in your server file or in rcon tool
you loh in rcon with pw you set in sever gsc here
set rcon_password "1234" // set for admin controll
port is 28960
ip is your pc ip that showed in sever window

last thing to run the best server ever run it on another computer that you're not going to be playing the game on and have it on lan not wi fi
if you need help pm me
6 years ago
finally figured out how to get all the world model  & first person animations working
and client download speed has been increased on dedicated server it can host 28 players at up to 2mp sec dl speed

6 years ago
Call of Duty Dragon Ball super multiplayer mod with dedicated server support

lot of work left to do on this I'm still going to make the zombies version as well
took me two days to get this dedicated server to work
6 years ago
Would it ever be possible to make some type of launcher for world at war where rather than having to launch the game it self go to the mods section and load up a map you could launch it from a program on the desktop. You would launch the program up select a zombie map and it would just load up straight to the game. The main reason why I thought this would be cool is because you could make it have a map picture an description and the UI would be much cleaner. I like the World at War interface but sometimes it feels out of place.
  make a shortcut of wawexe to desktop right click it go to shortcut tab in the target part put this at end of whats there
Code Snippet
Plaintext
+set fs_game mods/map name  as it shows in mods in game aka devmap name
will look like this if your target is same in steamapps
"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\CoDWaW.exe" +set fs_game mods/map name
can add more to like window mode can add different resolutions
"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\CoDWaW.exe" +set fs_game mods/map name  +set r_fullscreen 0 +seta r_mode 1280x720

and a debug one to if you make maps and hit error and need to debug what it  is
"C:\Program Files (x86)\Activision\Call of Duty World at War\CoDWaW.exe" +set fs_game mods/dbs_tournament_of_power +set developer 2 +set developer_script 1 +set r_fullscreen 0  +seta r_mode 1280x720


that will load that map when  you use that exe shortcut
i have 6 dif exe on my desktop for diff maps you can rename the exe shortcut what ever you want
there is lots more you can add hope this helps
6 years ago
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