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Messages - Gogeta22344

When i try and go into the DevMap it crashes and i keep getting an error... is there a way i can get around that and be able to use some cheats?
To launch it from the console use
 "devmap zombie_battery" but that will not activate the cheats because I deactivated them via script.

Double Post Merge: December 04, 2019, 04:22:27 pm
When i try to start battery the game tell me "can't found Fonts" i re installed black ops 1 and battery i get the same error
That's weird. Are you playing in the steam version?
85 days ago
in the "raw" folder there must be two files called "default_480p.cfg" and "default_720p.cfg" copy any of them and rename it as "default.cfg".
85 days ago

Thanks, I added the dogs in that step because I thought it was too easy, I didn't think it would be that difficult but of course I knew where all the mines were located, so it was easy for me :P .
107 days ago
Gogeta22344 will ever do tutorials on how to mod the game?
I don't want to make a map, just some weapon mods and Double Tap 2.0.
I did it just like in waw, but there are better ways to port weapons into bo1. For double tap 2.0 you just have to set "SetClient Dvar( "perk_weapRateEnhanced", "1");" for all players.
112 days ago
This day 4.11.2019 map is still broken i got akimbo shotgun of the box and after upgrades i kill 2 zombies and instantli game crash
Please fix these bug
I first downloaded map in these page and after i downloaded map from the line where they wrote that the bugs have already fixed and is still nothing
Yes, apparently the shotguns crash the game, I'm not sure why but I think the problem is doubletap 2.0. I could make doubletap work like the first versions (double damage instead of firing twice).
Edit: 1.1.8 is out. Hope is working now, i tested it to round 99 with script and round 20 by playing the game.
Edit 2: 1.1.9 is out. I forget to put the crank gun fix in 1.1.8, my apologies for that.

114 days ago
been trying to get this mod to work with a friend in coop but we get stuck in the loading screen. Anything you know that could get game_mod to cooperate?
make sure you both have the same map version(1.1.7)

Double Post Merge: November 03, 2019, 03:36:21 pm
The minigun is bugged after sprinting canot not be reloading

i'll see what is happening thanks for reporting it
116 days ago
The .exe file doesn't seem to work for me. I don't know what to do lol.
if the .exe does not work, you can extract the folder with winrar
122 days ago
I'll add to the dogpile here, phenomenal work! Everything about this map is so fresh, the setting, the weapons (pepperbox!), the easter egg, everything! The Lazerkraftwerk is a little broken in terms of making me stupid rich fairly early on, but the difficulty keeps that power in check, overall things feel pretty balanced; I personally didn't have a problem with door prices, and that was before getting the Lazerkraftwerk. All the perks have their right properties (DT2.0 is indeed 2.0), I didn't notice any obvious bugs, and honeslty it just plays so smooth. I have nothing but respect, thank you so much for this!
Thanks for playing my map, I'm glad you liked it
125 days ago
He fixed it for most of it. I upgraded and shot the electric shot at a large group of zombies and it crashed lol
I thought i fixed it but apparently the problem was that i didn't delete the effect that comes out of the gun when firing

Double Post Merge: October 20, 2019, 02:17:43 pm

Electry cherry is bugged it didnt do her work
I see the light but it didnt stun the ZM
it seems that the harry script doesn't work like that but ill try to change it
130 days ago
Ok first off, Im really digging this map right off the bat. The whole boat/oil rig (?) theme is very well excucated here, and it seems like what we seeing isnt everything we getting in this map. Id love to do a whole run down when the ee is solved and all that to give a fair-er review. But overall, Im enjoying it with all the bonus features that have been ported here  ^^

If I were to suggest anything though, I would rework the prices of the doors a little. They seem to go all over the place which (in my opinon) can slow the early rounds down. I dont mind expensive doors, but I think having them get more expensive the further you progress through the map is a better choice to go with.
Thank you. When I was testing the map I realized that getting to the other side of it was very fast, so I made them more expensive. I may be used to a slower playstyle, but I think I exaggerate a bit. I will change the cost of some of them in the next update, just need to fix some things.
134 days ago
Can't wait to hunt the easter egg, wish voices were english, i might have the SOE english voices around but looking forward to play this!
In fact, I planned to do it for both spanish and english, but when I finished listening to more than 1000 audios without name, I didn't want to continue with the voices in english, maybe in the future I'll do it, but for now I will leave it like this. If you don't like it, you can delete the zombie_test_vox.iwd file and the voices should be the originals (dempsey, nikolai, takeo & richtofen).
134 days ago

 Yes, another remake, this time is battery from waw. The history is basically about how these guys get the summoning key and give it to the reporter from Shadows Of Evil.
Created By: Gogeta, Espi_thekiller & Shippuden1592.
*Mostly ww2 weapons
*10 perks(8 original perks + widows and cherry)
*Custom perk bottles and icons
*Custom Wonder Weapon
*Panzer Soldat
*Thief from five
*Bouncing Bettys
*Shadows of evil hud(kind of)
*Shadows of evil mistery box
*Muzzle Flashes
*Custom Characters
*Gorod Krovi round music
*Custom monkey bomb
*Easter Egg
*Boss Fight


Download Links v1.1.8:
:homer: To play this map you must have game_mod installed:homer:


:nyancat_chainable: Want the spanish voiceovers?:nyancat_chainable2:
Dowload this file:

 navigate to where the mod was installed and delete the file "clippy_vox.iwd" then paste the file you downloaded.
Sorry but you are not allowed to view spoiler contents.

*Nukem & Se2dev(linker mod and game_mod)
*Meet-Your-Maker(glitch finder)
*Clippy95(english voiceovers, doubletap 2.0, vision file and bug reporting)
*Joshwoocool(BO4 voices)
*ricko0z(some bo3 sounds and models)
*alaurenc9(randomize characters tutorial)
*c.h.n(Lens Flare effect tutorial)
*ConvictioNDR(ar46, groza-1 weapons and double tap 2.0 tutorial)
*xSanchez78(conversion rig view hands)
Sorry but you are not allowed to view spoiler contents.
*DuaLVII's(rotating doors tutorial and yes i know they already work like that in bo1)

*BluntStuffy(panzer soldat tutorial)
*treminaor(or whoever did the icons for the installation creator)
*Thunderfrost(beta testing, trailer)
Sorry but you are not allowed to view spoiler contents.
Spanish Trailer made by Thunderfrost:
English Trailer made by clippy95  :

If I forgot to mention someone in the credits or you found a bug please tell me.
135 days ago
in your mapname.gsc search for
PreCacheModel( "viewmodel_usa_hazmat_arms" );// Richtofen
underneath that paste:
level.zombiemode_player_set_viewmodel_override = ::set_viewhands;
 then at the bottom of the file add:
set_viewhands( entity_num )
switch( self.entity_num )
case 0:
// Dempsey
self SetViewModel( "viewmodel_usa_pow_arms" );
case 1:
// Nikolai
self SetViewModel( "viewmodel_rus_prisoner_arms" );
case 2:
// Takeo
self SetViewModel( "viewmodel_vtn_nva_standard_arms" );
case 3:
// Richtofen
self SetViewModel( "viewmodel_usa_hazmat_arms" );
205 days ago
I've asked my friends who own the game (not very many) and they don't know how either Do I create a folder called maps and download maps and drag them in or what? O0 
431 days ago
aren't the waw's weapons already in bo1 mod tools?
can I see the soundalias?
543 days ago


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