Gogeta22344 will ever do tutorials on how to mod the game?
I don't want to make a map, just some weapon mods and Double Tap 2.0.
This day 4.11.2019 map is still broken i got akimbo shotgun of the box and after upgrades i kill 2 zombies and instantli game crash
Please fix these bug
I first downloaded map in these page and after i downloaded map from the line where they wrote that the bugs have already fixed and is still nothing
MAP IS STILL BROKEN
been trying to get this mod to work with a friend in coop but we get stuck in the loading screen. Anything you know that could get game_mod to cooperate?
The minigun is bugged after sprinting canot not be reloading
I'll add to the dogpile here, phenomenal work! Everything about this map is so fresh, the setting, the weapons (pepperbox!), the easter egg, everything! The Lazerkraftwerk is a little broken in terms of making me stupid rich fairly early on, but the difficulty keeps that power in check, overall things feel pretty balanced; I personally didn't have a problem with door prices, and that was before getting the Lazerkraftwerk. All the perks have their right properties (DT2.0 is indeed 2.0), I didn't notice any obvious bugs, and honeslty it just plays so smooth. I have nothing but respect, thank you so much for this!
He fixed it for most of it. I upgraded and shot the electric shot at a large group of zombies and it crashed lol
Electry cherry is bugged it didnt do her work
I see the light but it didnt stun the ZM
Ok first off, Im really digging this map right off the bat. The whole boat/oil rig (?) theme is very well excucated here, and it seems like what we seeing isnt everything we getting in this map. Id love to do a whole run down when the ee is solved and all that to give a fair-er review. But overall, Im enjoying it with all the bonus features that have been ported here ^^
If I were to suggest anything though, I would rework the prices of the doors a little. They seem to go all over the place which (in my opinon) can slow the early rounds down. I dont mind expensive doors, but I think having them get more expensive the further you progress through the map is a better choice to go with.
Can't wait to hunt the easter egg, wish voices were english, i might have the SOE english voices around but looking forward to play this!
PreCacheModel( "viewmodel_usa_hazmat_arms" );// Richtofen
level.zombiemode_player_set_viewmodel_override = ::set_viewhands;
set_viewhands( entity_num )
switch( self.entity_num )
self SetViewModel( "viewmodel_usa_pow_arms" );
self SetViewModel( "viewmodel_rus_prisoner_arms" );
self SetViewModel( "viewmodel_vtn_nva_standard_arms" );
self SetViewModel( "viewmodel_usa_hazmat_arms" );
I've asked my friends who own the game (not very many) and they don't know how either Do I create a folder called maps and download maps and drag them in or what?