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Topics - Tomzen

Anyone seen this before? http://www.youtube.com/watch?v=fBE0DdX10_k

Not sure why, tried on multiple maps.
8 years ago
Hi, I want to be able to add custom sounds, but I don't really understand the "user_aliases.csv" file, how can I make it so a file located in my usermaps/zm_mapname/sound directory plays once, and once only at 100% volume.

Double Post Merge: October 09, 2016, 06:27:01 am
I already have:

Code Snippet
Plaintext
maxammosnd,,,usermaps/zm_bestbox/sound/maxammo.wav,,,UIN_MOD,,,,,BUS_MUSIC,,,,,,100,100,,,,,,,,2,oldest,,,1,1,,,,,,2d,,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

And it's being activated with:
Code Snippet
Plaintext
players = GetPlayers( player.team );

for (i = 0; i < players.size; i++)
{
primaryWeapons = players[i] GetWeaponsList();

for( x = 0; x < primaryWeapons.size; x++ )
{
players[i] PlayLocalSound( "maxammosnd" );
players[i] notify( "zmb_max_ammo" );
players[i] GiveMaxAmmo( primaryWeapons[x] );
}
}

However when I go into my map and purchase it, the sound dosen't play.

I've also tried:
Code Snippet
Plaintext
playsound( "maxammosnd" );
8 years ago
After compiling map, straight after loading the map it says Game Over instantly.

The spawn points are set up correctly (I believe):




And my zone is set up correctly:


8 years ago
I've added a zombie window to my map and it's not allowing me to "Add KVP", when I hit the button nothing happens, its not just for the window's either.

Anything that requires me pressing "Add KVP" dosen't work.

Double Post Merge: October 08, 2016, 02:03:58 am
It's also stopping me from making a zone to stop the game from killing me instantly...
8 years ago
Hey, I've made a buyable max ammo, but I want the price to be 750 for non upgraded weapons and 4500 for upgraded weapons.

I have already made the buyable max ammo work, however I have not made the part to detect whether its upgraded or not.
How would one detect whether the weapon is upgraded or not? I guess I could make an array containing "pistol_standard_upgraded" etc etc, and then use getCurrentWeapon to check, but I'm pretty sure there would be a more simple way.
8 years ago
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