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Contact Support - Help Center Get help on the UGX Discord. Join it now!set_zombie_var( "zombie_score_start", 500 );
self maps\_zombiemode_bo2_utility::set_player_current_grenade( stuff.weap_inventory[ i ], stuff.weap_ammo[ stuff.weap_inventory[ i ] ][ "clip" ]
ERROR: xmodel 'bo2_worldmodel_an94' not found
failed loading xmodel 'bo2_worldmodel_an94' for asset 'sp/stielhandgranate' found in source file '../raw/aitype/axis_zombie_ger_ber_sshonor.csv'
failed loading 'bo2_worldmodel_an94' of type 'xmodel' found in source file '../raw/aitype/axis_zombie_ger_ber_sshonor.csv'
//ZK's Shootable Opening Door
zk_shootable_door()
{
door = getEnt("shootable_door", "targetname"); //this will be the door that opens
shoot_me = getEnt("shoot_me", "targetname"); //this is the trigger that you shoot
shoot_me waittill("trigger");
shoot_me delete();
play_sound_at_pos("door_slide_open", door.origin);
door MoveZ (084, 1);
//door MoveY (100, 5);
//door MoveX (100, 5);
iprintln("A Secret Is Revealed"); //remove this line if you don't want it to say that
wait 1;
}
thread zk_shootable_door();
/*--------------------
FUNCTION CALLS - PRE _Load
----------------------*/
level thread DLC3_threadCalls();