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Topics - dextro62



steamcommunity.com










steamcommunity.com


Features:
Buildable Power
Buildable Rocket Shield
Buyable Ending
Musical Easter Egg (find all the secrets)
WARDOGSK93's Perks


If your having trouble finding all the secrets then follow this link for clues as to where they are:
http://imgur.com/a/GvToL


Credits:
Graffiti
Uptownpapi
HitmanVere
Ardivee
tbone
JBird632
UGX Mods
IceGrenade
CraftDAnimations
shinged
VerK0
Doom Textures - KuriKai, Chilvence, Freelanzer, Reinchard, DaniJ, Envid, Tea Monster
id Software for making Doom


Known Bugs:
Sometimes the rocket shield will stop working in certain parts on the map.
Instead of having lifts like in doom the map has some steep stairs. If a large group of zombies goes down the stairs at once they can end up on top of each other, and will stand still for a few seconds, after a few seconds the zombies will continue running normally.
7 years ago
I have an area in my map that hurts the player if they enter it. I would like it to play a looping sound when the player enters the trigger_hurt that then stops when the player leaves the trigger hurt. I'd also like to have it so that only the player in the trigger_hurt hears the sound.
I attempted to script this myself but the sound didn't loop and it only played the first time I touched the trigger.
Any help would be appreciated.
7 years ago
[EDIT] Never mind, sorted it
7 years ago
This is what radiant looks like when i open any map



Does anyone know what I did to make it do this?
Thanks
7 years ago
steamcommunity.com









steamcommunity.com


Features:

HD Doom Textures
Automatic Doors
Buyable Ending
Musical Easter Egg (Find all the secrets)
Some original doom sounds


Credits:
Automatic doors - MakeCents
Fixed Missing Sounds - Graffiti, Uptownpapi, HitmanVere, Ardivee and tbone
Buyable Ending - UGX Mods

Musical Easter Egg - JBird632
Normal Map Generator - Christian Petry
Tutorial - IceGrenade, CraftDAnimations

HD Doom Textures - Kurikai, Chilvence, Freelanzrt, Reinchard, DaniJ, Envid, Tea Monster

id Software for making DOOM
7 years ago

Hi, so i get this weird lighting in this corridor in my map, I also get it in other places in my map but not as bad as this. If i add a window in the ceiling to let more light in I don't get this problem anymore, but does anyone know how to fix this without needing to add a window or any other source of light.




Thanks for the help
7 years ago





You are the legendary doomguy, hells’ demons are defeated, your job is done and you have triumphed over hell
itself……but what’s this. Zombies? No one said anything about zombies. But hey, Demons? Zombies? What’s the difference? You pick up your weapon’s and get ready for the horde.

You can download the map here:


www.mediafire.com

This map will require T4M which can be downloaded here:
http://ugx-mods.com/forum/index.php?topic=8092.0

The map is called test2 when you install it.
To play the map solo you have to open console and type “map test2”













Features:
Harry Bo21’s perks
Natesmithzombies weapons
Shootable door (you’ll need to remember this)
Music box with doom music
Buyable ending
No Dogs
Doom textures
Custom start and end round music

Credits:
Harry Bo21-perks and help with various problems
natesmithzombies – weapons and help with various problems
TomBMX – buyable ending, music box
ZK- tutorials, shootable door
thezombiekilla6- fixed a problem with zk’s shootable door script
ADDICTED – Co-op loadscreen and mission screen
MJPWGaming - Custom start and end round musicThe members of UGX-mods for all their help fixing things I was stuck with.
If
I’ve forgotten anyone please tell me and I’ll add your name.

Beta testers:
B00mld
Cameron

 
 
8 years ago
hey. I changed my points from 500000 to 500 using this line in _zombiemode.gsc
Code Snippet
Plaintext
set_zombie_var( "zombie_score_start",             500 );
but when i build mod and run the game my points are still 500000. Anyone know why this might be happening?
8 years ago

Hey. I had harrybo21's perks installed in my map and they worked great but when i added NSZ weapons into my map i got an error in line 963 of _harrybo21_utilities.gsc. Here's the line
Code Snippet
Plaintext
self maps\_zombiemode_bo2_utility::set_player_current_grenade( stuff.weap_inventory[ i ], stuff.weap_ammo[ stuff.weap_inventory[ i ] ][ "clip" ]
I added the an94 wall weapon into my map and when i compiled the map i also get this error
Code Snippet
Plaintext
ERROR: xmodel 'bo2_worldmodel_an94' not found
   failed loading xmodel 'bo2_worldmodel_an94' for asset 'sp/stielhandgranate' found in source file '../raw/aitype/axis_zombie_ger_ber_sshonor.csv'
   failed loading 'bo2_worldmodel_an94' of type 'xmodel' found in source file '../raw/aitype/axis_zombie_ger_ber_sshonor.csv'
Thanks for any help cause I don't know where I've gone wrong
8 years ago
I've had the box working fine in previous maps but for some reason in the map im working on now if there is more than one box location, whenever i get a teddy bear the box will disappear but it will respawn in the same location.
Thanks for the help.
8 years ago
So i tried re-skinning the zombies using the following tutorial:
https://www.youtube.com/watch?v=aubHKZ-Hk2E
But when i launch the game, most of the zombies look fine but on some of the zombies the skins look faded.

Anyone know why this is happening?
8 years ago
Hey, I was wondering if there was a KVP you can use to change the speed of a sliding door?
Also, is there a KVP you can use to change the text ("press f to open door") that appears when standing beside a door trigger.
And is there a KVP that changes or removes the door open sound.
If not then how do you do each of these things?
Thanks in advance.
8 years ago
Hey I followed a tutorial for a shootable door and i got the door to open by shooting it no problem but once i open it and walk through the zombies are unable to follow me through it and just stand still.


The script goes in root\mods\mapname\maps\mapname.gsc


I placed this at the bottom of the file
Code Snippet
Plaintext
//ZK's Shootable Opening Door
zk_shootable_door()
{
        door = getEnt("shootable_door", "targetname");  //this will be the door that opens
        shoot_me = getEnt("shoot_me", "targetname");    //this is the trigger that you shoot
 
 
        shoot_me waittill("trigger");
        shoot_me delete();
        play_sound_at_pos("door_slide_open", door.origin);
        door MoveZ (084, 1);
        //door MoveY (100, 5);
        //door MoveX (100, 5);
  iprintln("A Secret Is Revealed");     //remove this line if you don't want it to say that
       
        wait 1;
}

And i placed this:


Code Snippet
Plaintext
thread zk_shootable_door();

Below this:
Code Snippet
Plaintext
	/*--------------------
FUNCTION CALLS - PRE _Load
----------------------*/
level thread DLC3_threadCalls();


I then went into radiant and made a script brushmodel and gave it the KVP targetname/shootable_door
And I made a trigger damage with the KVP targetname/shoot_me


Here's a link to the original tutorial:   http://www.youtube.com/watch?v=2gM7MxdwIwI


If anyone can tell me why the zombies are acting like this that would be great.
8 years ago
Hey, as the subject says i'd like to get some text to appear on the screen when a player walks over a specific part of the map. I'd like the text to stay there for a couple seconds and I'd like for this to only happen once. If anyone could help with this that would be great.
I'm pretty new at mapping/scripting so any answers will probably have to be dumbed down abit.
8 years ago
This map is a remake of the first mission in the game Doom.
It is complete with doom textures and music.

Download From MediaFire: http://www.mediafire.com/download/6a7yk6qagbbbt88/e1m1.exe





Thanks to:
ZK for youtube tutorials
TomBMX for Music Box and buyable ending 
B00mLD for beta-testing
8 years ago
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