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Topics - deathclonic

treminaor made a facebook page today for UGX. Check it out here https://www.facebook.com/ugxmods
11 years ago
Alright, so to prevent endless rants this is how every review should look like.

Opinion:

Pro:

Con:

Final score: 1 - 10
--------------------------------------
Here's my review

Opinion: I think BO2 is overall an amazing game. The campain was remarkable with so many awesome moments and features I felt like Treyarch really put their heart into it. The MP is so addicting, I never played MP more than a few hours at a time since it was never really that interesting to me. But Treyarch somehow added crack cocaine or something to it because I was up all night playing it a few times. As for the zombie mode, what zombie mode?  :please:

Pro: Campain and MP stepped up to the plate and made my $80 go that much farther

Con: Zombie mode falls flat and doesn't even match up to cod waw mods, there were moments I found myself sleeping in the middle of a game.

Final score: 8/10
11 years ago
TOPIC CONTAINS SPOILERS

I really love the themes of this episode. I don't know if anyone else noticed but there are a lot of underlying moods that enhance the overall quality of this episode. Like the record player and torture scenes.

The torture scenes in this episode reveal what we already know about the town. That it is not a town and serves as a prison, mentally and pysically.

The cabin scene seems like something taken right out of "Night of the living dead" or of course our beloved COD zombies. With two added twists, there is a guy still there, and the zombies are even more retarded than in COD, allowing the survivors to just run out the back. :lol:
11 years ago
TOPIC CONTAINS SPOILERS

This episode I really enjoyed the scenes with Rick. The telephone was a very clever way of showing insanity, I could not have done it better, I'm just saying I've never been more amazed by a "Becoming insane" scene than this one.

The rest of the episode for me was really just moving the story along. Kind of like a bridge, stuff happens yeah, but it really didn't impress me compared to the telephone scene.
11 years ago
TOPIC CONTAINS SPOILERS

Following up the death of Lori, Rick was hit hard with sadness. I've never seen Rick use so much emotion before since he's supposed to be the strong leader, just trying to keep his people alive.

I'm personally not good with remembering names, but as soon as I see a face I know exactly what's going on with that character. So I'm just going to say, back in the "town" the party was an interesting event, as well as the "hunter girl" with the sword leaving and trying to explain that the town is not what it seems.
 I think it's good to have parties when there is almost no opportunity to do so in this setting. As for chaining up the zombies, I think that's really unnecessary but it does make the fight more intensifying for the audience.

The hunter girl leaving should have been a clear sign that something is seriously wrong with the town. Apparently the other girl has a personal reason for staying.

These are my thoughts about the episode and I hope to see other peoples opinions about it.
11 years ago
This map can be downloaded from the UGX Map Manager.


This map is named after my first song I created over a year ago.

Here's the video/song.

Thanks to Zebba and ESSOfps I have a funny and enjoyable video to add to this page. (More will be added later)

As for the actual map, it's nicely detailed and I'm focusing on a certain theme. The story is the most important part of this map to me, so here's what I have so far in the spoiler.
Spoiler: click to open...
Story
   Sometimes dreams become reality. In my case the dreams are all around me, constantly haunting me and watching my every move.
    They play games with my head and cloud my vision, my reality. Saving myself seems impossible, therapy has failed me.
    I escaped the asylum and ventured into a new world, my world. A world where my demons are real.


Here's some screen shots.




Updated screenshots (10/03/2012)










Map Progress:
100%

-Credits
   -Death Clonic: Level Designer, Menus, FX, Main menu music, edited in game sounds.
   -Sajeone: Crowbar
   -Aidan: Random loadouts when spawning, helped with getting zombies eye fx working correctly.
   -Earth: Helped with mp guns
   -Tom_bmx: made a tut for the anti cheat I used
-Testers
   -Zebba
   -Sajeone
   -Aidan
   -Hellsing
   -Earth
   -Mr.Slagovich
   -NickolaiLikesVodka
   -Nofriendo
   -BadAssAlen
12 years ago


Status: Cancelled until further notice.

First incident was at TS4 animate test facility (Quote) " We blocked all exits, the area is quarentined." They captured eight subjects, four Seemingly normal security guards and four infected specimans. All of which were taken to the water asylum, a mental hospital for scientists that manipulate water atoms and study the functions of the human brain, then proceed to modify it.

The cave under water asylum was used for testing infected behaviour. For example, the "Bright" experiment was used for testing infected eyesight, like the ability to seek flesh in pitch black areas, and how they would respond to drastic lighting changes. The four security guards were used as bait.

Four days after the "Bright" experiment, the four security guards attempted to escape the asylum. In their attempt, the scientists released hordes of infected to prevent an escape. The security guards managed to find a way out and hijacked a boat. Making their way to the mainland, bringing the infection with them. While they were locked in the water asylum, they learned of a skyscraper, dedicated to testing even more powerful, more advanced virus?. They infiltrated the skyscraper to find answers, they escaped in a firey blaze, releasing the infection to the city nearby. As a blizzard closes in on the city, so does hundreds of infected.


That was the first version of Deathclonics story of zombie city. Its purpose is to connect multiple maps Paraleyes is working on. Here's the features as well as developer updates.

Featues:
- Story / objective based.
- Map is customizable:
    * Story mode, survival mode (like classic)
    * Settings (difficulty, hardcore mode, ...)
- Random placement will be every time you play a new challenge.
- Lot's of buildings (most of them are fully enterable) and barricade-able.
- different types of zombies (fast / slow, weak / strong, normal / special)
- New perks and power ups
- Cut scenes / cinematic
- Doors
    * randomly locked / destroyed
    * destroyable (full damage or shooting hinges)
    * open/closeable and barricade-able
    * different types (wood, metal, special security doors, titan gates)
- Weapons *reloaded*
    * Realistic ammo handling (magazines remember their bullets!)
    * changeable attachments during game (also supports multiple!)
    * deployable weapons  (+ attachments possible)
    * cod4 and black ops weapons
- Stupidness (civilian players aren't well experienced with weapons and other stuff)
    * jamable weapons
    * mg heat
    * forgot to pull the grenade pin
    * longer reload / loose magazine in trouble
- Power (Electrical System)
    * buildings might need power for light, special doors or other electrical stuff
    * stay away from damaged generators
    * electricity can damage *everything*
- Items
    * randomly placed all over the map
    * each round new experience
    * craftable items and tools (this ain't minecraft style!)
- Inventory
    * items / weapons have a weight which effects sprint duration and sprint speed, also jump height
    * backpack support
- Interaction
    * give items / take items
    * heal or support other players / ai

- Class system. (depending on the class you can do different actions, like set up a mg, fireplace, barricades)
- Heal system. (use medical supplies to heal you our teammates and stop the infection by zombies)
- Cold system. (don't be too long outside or you will die)


[Roadmap] http://projects.alexander-diller.de/projects/zombiecity/roadmap

[Pictures]
All pictures are W.I.P. and may be changed in the final release.



 :rainbow:




12 years ago
The Lab

By: Deathclonic

Map Progress:
40%









Leave comments about what you think about this map, I almost always respond.
12 years ago
My name is Deathclonic

I am an architect, my grandmother is a real life architect. She designed many different buildings.

I don't spend very much time creating music, but I do have a youtube channel for these songs http://www.youtube.com/user/DeathClonic/videos

I'm an official UGX team member. I'm a level designer and FX artist. I created Psychotic Journey http://ugx-mods.com/forum/index.php?topic=340.0

I am also a writer. I had a few poems and books published in my local area. I always have some great ideas to bring to the table. I do not care about fame, but I do like meeting new people.

This is my introduction, if you have any questions just ask, I usually respond.
12 years ago
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