UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - mesaacr

I see that your zombie spawner spawns them and they go straight to jump down yes? I had the same issue with my first ever map, I had zombies spawn on a roof and I had them jump right off onto the balcony, and they wouldnt jump down. I fixed this by putting a zombie barrier for them to break down on the roof, I concealed it by making a "roof top room" that way the zombies are triggered to go after the barrier first then to go and chase you, I believe it has something to do with the script_struct with the kvp exterior_goal in it, dont worry about that tho as long as you use either the zombie barrier given to you naturally or if you use uptownpapi's zombie barrier prefab....

So try that, add a barrier for them to break, conceal it if you can, and yes it will be a barrier that you cant rebuild but oh well, atleast the zombies come get you XD
7 years ago
make sure the pathnode in the window isnt inside any wall or window ledge, also make sure the walls of the hallway where the zombies come from isnt intercepting any of the zombie window, i.e walls touching the boards or anything.
7 years ago
What do you think you did to fix this?
Well there was 2 instances that were wrong on my map, One of which when zombies spawned at my barriers they sometimes just sat there, this was because the hallways that led up to the barriers was off centered... partially touching the barrier itself so the zombies sometimes recognized the barrier and some didnt.

The other instance when I go from zone 2 to zone 3 the zombies would stop chasing, the zones were not touching, I zoomed in on the smallest grid available, and saw it wasnt touching, so i lined them up.... but some zombies still stopped chasing me, sooooo I looked again, my door/buyable barrier was also half in zone 2 and half in zone 3, SO i concluded that the zombies still thought that the door was still "closed/not bought"so thus not realizing that zone 3 was "open" even tho I did buy it thus having some stop chasing me.. shifting the door into zone 2 only, fixed what ever zombies stopped.


SO, make sure zombie barriers arent inside any walls and lined up nicely, and make sure the buyable door from one zone to another is in the active zone AND make sure your zones touch, not inside eachother and not separated with a gap.
7 years ago
How can I add the sound of glass breaking to a custom window Ive made?

edit,
I have a script brushmodel when shot, by using the damage trigger makes the full pane of glass disappear thus revealing the broken shards left hanging on the trim of the window frame. would like to add the sound of glass breaking when its shot.
7 years ago
I had the exact same problem and couldn't figure out how to fix it until somebody told me to just add this into your mapname.gsc:

First add this:
Code Snippet
Plaintext
array_thread(get_players(), ::give_gun_on_spawn_think);

under this:
Code Snippet
Plaintext
maps\_zombiemode::main();

Then add this to the bottom of your mapname.gsc: (If you have a different starting pistol then change zombie_colt to whatever your starting pistol is.)
Code Snippet
Plaintext
give_gun_on_spawn_think()
{
    self endon("disconnect");
    flag_wait("all_players_spawned");
    //iPrintLn("Running loop on player " + self GetEntityNumber());
    while(true)
    {
        self waittill("spawned_player");
        wait_network_frame();
        wait(1);
        //iPrintLn("Giving a weapon to respawned player " + self GetEntityNumber());
        self GiveWeapon("zombie_colt");
        self SwitchToWeapon("zombie_colt");
self.hastomahawk = 0;
    }
}
thankyou very much
7 years ago
I remember having this issue due to an older version of HarryBo21's perks. Do you currently have them installed and if so, are you using the latest version?

no, i do not have them installed.
7 years ago
My bud and I were testing out my map and when either of us dies and respawns at the beginning of the next round, we spawn in with no guns, then when we do buy a gun from the wall or out of the mystery box, we are then only limited to have 1 gun as we try to buy another, it just replaces the first gun.

Any help is appreciated
7 years ago
radi  :please:

There is a texture called "clip" use it

Haha yeah I found "clip" like 5 seconds after radi's reply
7 years ago
After hours of messing around I solved this, thanks for glancing :)
7 years ago
How do you make the player unable to jump ontop of objects/xmodels?
cant seem to find a tutorial or any information... seems like an easy thing to do but I cant find out how...


its like trying to find you glasses when they were on your head the whole time.

Much appreciation for help.
7 years ago
Hey Ive just started working on my first zombie map, and ive learned the basics and more fast, ive built a pretty solid map and sorted out little issues.... but when I play my map sometimes the zombies when they spawn, they walk a few feet and stop only when Im far from the zone (I.E zombies in spawn zone stop coming after me when Im in zone 4 which is down a few hallways and rooms). Do they stop because theyre out of render range or something? I get no errors when i compile the map and run it. A majority of the zombies can climb through the windows and come after me but 1 or 2 kinda just stop and linger there also when I am in a zone that spawns them.
7 years ago
Loading ...