How can I add the sound of glass breaking to a custom window Ive made?
edit, I have a script brushmodel when shot, by using the damage trigger makes the full pane of glass disappear thus revealing the broken shards left hanging on the trim of the window frame. would like to add the sound of glass breaking when its shot.
My bud and I were testing out my map and when either of us dies and respawns at the beginning of the next round, we spawn in with no guns, then when we do buy a gun from the wall or out of the mystery box, we are then only limited to have 1 gun as we try to buy another, it just replaces the first gun.
How do you make the player unable to jump ontop of objects/xmodels? cant seem to find a tutorial or any information... seems like an easy thing to do but I cant find out how...
its like trying to find you glasses when they were on your head the whole time.
Hey Ive just started working on my first zombie map, and ive learned the basics and more fast, ive built a pretty solid map and sorted out little issues.... but when I play my map sometimes the zombies when they spawn, they walk a few feet and stop only when Im far from the zone (I.E zombies in spawn zone stop coming after me when Im in zone 4 which is down a few hallways and rooms). Do they stop because theyre out of render range or something? I get no errors when i compile the map and run it. A majority of the zombies can climb through the windows and come after me but 1 or 2 kinda just stop and linger there also when I am in a zone that spawns them.
7 years ago
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