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Messages - steamerazo

Does anyone think it would be easy to recreate the HUD from BO3 and recreate it in BO3 I've noticed BO2 recreations and BO1 recreations and I've been paying closer attention to the HUD in BO3 and I feel it wouldn't be too dificult to recreate. For anyone wondering why, I've been playing a lot of Reapers's Map Pack (10/10) and wanted to take a shot at cleaning making an improved HUD if he'll let me. If not than other mappers can use it for their maps but I've been looking at it and it seems like it would be as easy the Bo2 huds. It's just finding the right numbering. Reaper got close by adding the gear/light (Idk what it's called) all that would be needed is making 2 blue blurs and but numbers over them with the same font as BO3. The only problem I could see is that the blue blurs act diffrently, in that they turn red when you are low on ammo, but you could also just combine the numbers with the blue blurs. If anyone's done this sorry for sounding dumb.
5 years ago
I absolutely love this. It's a great map pack and it offers so much replayability. The only thing I wish is that the Gobble Gum Arcade was a bit smaller so that it feels like there is a lot to do which there is. I love sharpshooter and all the minigames you put in. I also wish each section within the OG gobblegum arcade had labels that are on the textures. It would be cool to label that this section is newtons cookbook, the other for swapping gobblegums. I don't have much mapping experience so I don't know if this would work but it would be cool to make a new arcade and you could add the scripting. I would just really love to add more detail and sections to better show it as an arcade. I really love this mod and hope it continues to get updated.
5 years ago
Would it ever be possible to make some type of launcher for world at war where rather than having to launch the game it self go to the mods section and load up a map you could launch it from a program on the desktop. You would launch the program up select a zombie map and it would just load up straight to the game. The main reason why I thought this would be cool is because you could make it have a map picture an description and the UI would be much cleaner. I like the World at War interface but sometimes it feels out of place.
6 years ago
So basically poor men's revelations
No, I'm not mixing any maps. It's going to have new areas. The only thing I'm putting in there that's from another map is probably the M.P.D room and that will be the starting room (I don't know if I would put the five tunnels in there). I might put the bio dome as well but I'm not sure. I just need help with getting textures, learning how to make a moon type of surface, and how to either port parts of map into a map or at least have someone help me recreate them.

Double Post Merge: June 04, 2017, 03:22:58 pm
No, I'm not mixing any maps. It's going to have new areas. The only thing I'm putting in there that's from another map is probably the M.P.D room and that will be the starting room (I don't know if I would put the five tunnels in there). I might put the bio dome as well but I'm not sure. I just need help with getting textures, learning how to make a moon type of surface, and how to either port parts of map into a map or at least have someone help me recreate them.
I learned how to map better so I can do that now except for the moon
7 years ago
Its kinda like that but it either on the as a whole or the moon is fracture and it is basically revelations but when I meant it would feel like ascension, origins, DE, and moon I meant like texture wise the only things from a map that would be the same would some parts from moon. I wanted to put just panzers but it would be cool to put other boss zombies or at least the GK robots in it rather than dog rounds.

Double Post Merge: June 04, 2017, 08:13:42 am
so - everything then
I'm learning how to map right now but I want the map to have a good amount of detail and I have not seen any scripts for GK robots and I don't know how to script. I'm getting mapping down and I've been able to figure out how to imports things I could probably start mapping parts of it but I don't know how to make a moon type of surface, and or make it look like it just got blown up along with an outer space texture with a regular earth for the sky box. I've been looking for some type of tutorial but have not been able to see anything about making something similar to that of Moon's look or "islands."

Double Post Merge: June 04, 2017, 08:18:45 am
I don't want to be like a revelations "remake" for world at war but I want it to have the feel of playing moon but in a new way.
7 years ago
I've decided to scrap my old idea in turn for an even older idea that I began almost 2 years ago in Minecraft (yes, Minecraft). After looking through some old saves I found a map called The Giant's Theater. After loading it up I realized that my younger self had tried to build something that had the same look and feel of the giant but a layout of Kino along with some other parts inspired by it. After looking through the map I have decided to use this as my new map idea. The only problem I'm having is figuring out how to convert this one room which you had to do lots of Parkour in order to gain a perk hidden in a room. I don't know what challenge I should since the perk in the room is PHD Flopper and I don't want to do Parkour in World at War. I was hoping someone could help with figuring out an idea for this or help me choose what to do if what I want is possible.

List of Ideas:
Wall running with certain objects in the way
Making the door hidden until you have activated a certain amount of things to activate the door (Basically like getting the BRM in DE but it's a door)
Making stairs pop out after doing something like the Giant's flytrap EE.
Make the bridge/balcony (I don't know what to call it) somehow put itself back together to be able to walk in to the room.

(I'm working on uploading photos when I get the chance/and or figure it out)
7 years ago
Can we get a re released version on black ops 3 I feel this map was meant for black ops 3 in the first place since it is under water and there is actual swimming mechanics in bo3 😊 it would be amazing
I think it would be better in black ops 1 since that's what the theme is and it really looks like bo1 dlc
7 years ago
I hope you guys transfer this into BO1 mod tools this fits great since its themed around black ops 1.
8 years ago
I know this sounds stupid with the release of BO3 mod tools but I think it would be a great idea for you guys to transfer this map into BO1 custom zombies (if you guys can get your hands on the radiant and stuff by SE2Dev) since its themed for black ops 1 and because it would just fit so well into Black Ops 1. I hope you guys consider this and at least attempt to try this out.
8 years ago
Hey, not sure if this a glitch or not but when whenever you get the rainbow ball out of your render distance it will re-spawn giving you another ball which basically (I'm guessing haven't done the Easter-egg) lets you get more of them making it so you don't have to find them all.
8 years ago
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