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Topics - steamerazo

Does anyone think it would be easy to recreate the HUD from BO3 and recreate it in BO3 I've noticed BO2 recreations and BO1 recreations and I've been paying closer attention to the HUD in BO3 and I feel it wouldn't be too dificult to recreate. For anyone wondering why, I've been playing a lot of Reapers's Map Pack (10/10) and wanted to take a shot at cleaning making an improved HUD if he'll let me. If not than other mappers can use it for their maps but I've been looking at it and it seems like it would be as easy the Bo2 huds. It's just finding the right numbering. Reaper got close by adding the gear/light (Idk what it's called) all that would be needed is making 2 blue blurs and but numbers over them with the same font as BO3. The only problem I could see is that the blue blurs act diffrently, in that they turn red when you are low on ammo, but you could also just combine the numbers with the blue blurs. If anyone's done this sorry for sounding dumb.
5 years ago
Would it ever be possible to make some type of launcher for world at war where rather than having to launch the game it self go to the mods section and load up a map you could launch it from a program on the desktop. You would launch the program up select a zombie map and it would just load up straight to the game. The main reason why I thought this would be cool is because you could make it have a map picture an description and the UI would be much cleaner. I like the World at War interface but sometimes it feels out of place.
6 years ago
I've decided to scrap my old idea in turn for an even older idea that I began almost 2 years ago in Minecraft (yes, Minecraft). After looking through some old saves I found a map called The Giant's Theater. After loading it up I realized that my younger self had tried to build something that had the same look and feel of the giant but a layout of Kino along with some other parts inspired by it. After looking through the map I have decided to use this as my new map idea. The only problem I'm having is figuring out how to convert this one room which you had to do lots of Parkour in order to gain a perk hidden in a room. I don't know what challenge I should since the perk in the room is PHD Flopper and I don't want to do Parkour in World at War. I was hoping someone could help with figuring out an idea for this or help me choose what to do if what I want is possible.

List of Ideas:
Wall running with certain objects in the way
Making the door hidden until you have activated a certain amount of things to activate the door (Basically like getting the BRM in DE but it's a door)
Making stairs pop out after doing something like the Giant's flytrap EE.
Make the bridge/balcony (I don't know what to call it) somehow put itself back together to be able to walk in to the room.

(I'm working on uploading photos when I get the chance/and or figure it out)
7 years ago
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