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Contact Support - Help Center Get help on the UGX Discord. Join it now!good map i didn't test it but i saw YAW playing it firstly you need to minimize the talk or make the wait function much longer so the players can get it all from my view YAW didn't understand a word , lol gg man keep up good work
i made a guide on how to complete the easter egg for anyone who needs it: https://www.youtube.com/channel/UCbsUnQwlc-F0eQc3IaHV4Aw
Hey man v2.0 is kind of buggy now, the scar gives you a hand weapon also i cant see my ammo anymore . Just says 0/0 ammo when i have full ammo. It happened when i was playing with 2 other friends
I am happy to download and test, unless you are going to update the map again?
It was fun to play. Except there were quite a number of issues, the map wasn't really consistent (e.g. weapon wallbuys sometimes had chalk drawings, sometimes didn't, the ACR has the exact same chalk drawing as the AK47), you couldn't pap the thundergun , clipping was a big issue, some of the detail was glitched or incorrect (e.g. the starting area had a post which would stick out and potentially block you which could kill you).
The guns were a good mix of custom weapons. It was a shame that the box light didn't work correctly and that you couldn't see prices on perks as a hintstring or the buyable ending. Also PLEASE use &&1, this shows the user the default use button we have selected (I don't use the F key to use things) for example, "Press & hold &&1 to Open Door [Cost: 750]".
Some of the weapons severly lacked ammo (e.g. STG44 with 130 reserve ammo??? Should be 270 or 300). Ignoring those previous points, the map was a lot of fun and despite some model clipping issues (*cough* plane wing on outside area *cough*) I would really recommend it to others for some good zombie-slaying fun! If you just fixed some of the issues previously stated I believe this could be a classic. GearZ, you did a good job be proud of it! Very creative and imaginative which a lot of maps nowadays seem to not have as much in them.
REVIEW:
Detail: 5/10 - Not bad detail but had a few glitches here and there with detail and there was no texture patching.
Custom Content: 7/10 - Good amount of custom weapons and features.
Fun Scale: 7/10 - It was quite fun despite the bugs here and there.
Re-playability: 4/10 - Apart from the main doors and the buyable ending there isn't much else to do so once you've completed it there isn't much point playing it again except with friends which could be fun.
Bugs: 6/10 - There was a considerable number of clipping and graphical issues which could easily be fixed but no real game breaking bugs so, good work!
OVERALL VERDICT:
29/50 (58%) - Good map! Would recommend!
What a great map! Still haven't finished it but taking a break. The tombs are a bit too easy (the 600 points tombs) since no zombies will spawn and all they do is come at you in a straight line, which is really easy to defend yourself against.
I found the weapons really nice, not too OP but definitely not bad. Was a bit disappointed in the begin when I saw a gun and thought: wow a new gun, all it turned out to be was a simple M14.
I have loads of fun playing the map, but meh, the 'objectives' are a little bit too easy and they could've been a bit better and more fun.
Also it annoyed me like hell the perks didn't say the price. But well, overall it's a great map!
here is my video
http://ugx-mods.com/forum/index.php?topic=7653.new#new
I love a lot of things about this map, from all the theming in the menu and load screen, to the features with 3 easter eggs, to all the instructions on how to play the map at spawn. Even the gun choice was fantastic! Never got the same guns from the box twice!
But, the map layout, sorry to say, really blows. Stuff was just placed randomly in the map. I also didn't like that until I turned on power, it was too straight foward. Being on some scaffolding at spawn and having the zombies take like a half an hour make the first few rounds kind of a drag.
There are a lot of other layout things I could mention, but I don't want to bring you down too much, and there are lots of cool features that could be applied to your next map that I have full confidence you can make some really good maps with. Hope I was resourceful with my comment!
Firstly, this is a VERY AWESOME map! I like all the cool guns you get when doing the tomb easter eggs. Great job! But there is one thing I had some trouble with. When I played the map and started doing the teddy bear hunt easter egg, I couldn't find one of the code door numbers. I think it was the 3 or 5 number panel. Please let me know where it is so I can have finally unlocked all the secrets on this map.
maybe not. You just have to "install" them CORRECTLY. And for ur next Map, fix all issues on your guns before releasing your map. Just a tip
Did you download them from CFG or did i sent you the link?
we will see because i deleted it and reinstalled it again, testing it and still it hasnt work so it is your map just saying
ever sence v2.0 its not working when it hits dog round it bug out and theres no dogs nor zombies, reinstalled it, still did it, deleted it from my folder and i reinstalled it, still no zombies nor dogs on dog round. comment under my comments if you are all having the same problem im having during the dog rounds and if the creator deletes this comment then im gonna repost it cause he wont listen to what we have to say
Its time to ask me cause its my Blunder
A shame this is your final release version cause I found another out of map glitch.Out of the Maphttps://youtu.be/_Am2SleIqB8[close]
By the way, I get 20 frames lower FPS in your map than I do in others...
This was a pretty fun map. The Double Dew kicked alot of ass and also I loved the fact that you didnt put a limit on how many perks could be held at one time. I do have a couple complaints though.
While I was playing this map. I found myself getting stuck on a lot of objects that weren't actually there thus almost causing me to die. Another thing that bothered me is that some of the guns were really weak, like the Kiparis. I picked it up at around round 4 for nostalgia purposes and it took quite a few rounds to take one zombie down. I understand that it was a cheap weapon but the M14 did a lot more damage and it was worth 400 less than the Kiparis.
Other than that, This map was awesome. Keep up the good work.
What exactly did you fix/change in this update?