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Topics - ibounce

I already feel like people are gonna shit on me for not being a pro mapper or whatever, but fuck y'all, I'mma post it anyway.


Welcome to 24h Labs.

24h Labs was a project I started to see how fast I could actually whip up a map and have it be playable. This map is not highly detailed in the least, but I think you will find that the features will make up for it.


Features:
Working Casino Slot Machine (Thanks To MrWafflezYT)
Baby Dog Rounds
INSANE Difficulty Modifier
All Custom Weapons! (Thanks to xSpider)
Soul Boxes (Thanks to MakeCents)
Custom Powerups (Thanks to NateSmithZombies)
Hitmarkers (Thanks to NateSmithZombies)
Easter Egg
Some other small secrets throughout the map that I won't spoil...


And a HUGE thank you to these guys.
xSpider
Liam
MrWafflezYT
(Dead Rabbit room by MrWafflez)

Also a very special thanks to the following people. They have assisted me throughout the entire process of it all.

Nukem
Blink420
OnlineX420
SwekAap
MakeCents
NateSmithZombies


I apologize if I have missed anyone!
7 years ago
Just curious. Not sure if this goes against any rules or whatever, but just figure I'd start up a conversation.

The worst trip I've ever had was on K2. Felt like I was in a desert, stranded. I saw one lonely cactus in the distance so I walked towards it to go get water. All I heard was laughter and it just kept getting further and further away. Soon enough I ended up in a sinkhole and then I regained somewhat an idea of where I was. So, I went to go walk home, stopped halfway, rubbed one out in the bushes next to a golf course, and walked the other half and slept. Next day I went to her house to ask what happened and they showed me a video they took of me just zoned out sitting in one spot not moving.

Anyone else got any experiences?
8 years ago
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8 years ago
All I did was convert it to DDS. Change the hue, and then convert it back and put the iwi in my mods/images...

Picture: https://winpic.co/4Ki3d7e952634


Solved: Midgetblaster told me how to fix it and I don't want to talk about it... I just had to use Asset Manager...
8 years ago
I was kind of hoping someone knew where to get the lantern that was in the map Nazi_zombie_crash, but I doubt it.

Basically, how could I make it so that a light follows the player when holding a certain weapon or attachment? Something along those lines.

Edit: I wasn't sure if this was going to involve scripting or not, so sorry if this is the wrong section.

Basically treminaor's Zippo from 2011. - Zippo and Lights 1/7/2011: http://youtu.be/T5jmEgcWSHI
9 years ago
Seriously, this is so fucking annoying. Been sat here for an hour trying to figure this out. I have just downloaded the newest version of the the Call of Duty Tools 2012-1014 plugin. I tried using 2009 Maya, but my model won't open in that.


GIF of how I'm exporting:


Pic of the proceeding prompt:
9 years ago
So, I was just looking through some scripts cause I was bored and I found this in _zombiemode_powerups.gsc

Code Snippet
Plaintext
print_powerup_drop( powerup, type )
{
/#
if( !IsDefined( level.powerup_drop_time ) )
{
level.powerup_drop_time = 0;
level.powerup_random_count = 0;
level.powerup_score_count = 0;
}

time = ( GetTime() - level.powerup_drop_time ) * 0.001;
level.powerup_drop_time = GetTime();

if( type == "random" )
{
level.powerup_random_count++;
}
else
{
level.powerup_score_count++;
}

println( "========== POWER UP DROPPED ==========" );
println( "DROPPED: " + powerup );
println( "HOW IT DROPPED: " + type );
println( "--------------------" );
println( "Drop Time: " + time );
println( "Random Powerup Count: " + level.powerup_random_count );
println( "Random Powerup Count: " + level.powerup_score_count );
println( "======================================" );
#/
}


So, I edited to make it look like this:

Code Snippet
Plaintext
print_powerup_drop( powerup, type )
{

if( !IsDefined( level.powerup_drop_time ) )
{
level.powerup_drop_time = 0;
level.powerup_random_count = 0;
level.powerup_score_count = 0;
}

time = ( GetTime() - level.powerup_drop_time ) * 0.001;
level.powerup_drop_time = GetTime();

if( type == "random" )
{
level.powerup_random_count++;
}
else
{
level.powerup_score_count++;
}

println( "^1========== ^2POWER-UP DROPPED! ^1==========" );
println( "^5DROPPED^7: ^3" + powerup );
println( "^1======================================" );
/#
println( "HOW IT DROPPED: " + type );
println( "--------------------" );
println( "Drop Time: " + time );
println( "Random Powerup Count: " + level.powerup_random_count );
println( "Random Powerup Count: " + level.powerup_score_count );
println( "======================================" );
#/
}

But, it won't shot up in game because the type is set to debug somewhere in the script. I even tried entering debug mode, I don't know if I did successfully or not, but it wouldn't show up there either.

How could I make this script come to life without debug mode?
9 years ago
Sorry for making another help post, but I can't figure this out.

I've taken sniperbolts mystery box begin prefab, and just changed the models within the entity list. That's all I did. So, I don't exactly understand why this is happening?

I've tried rotating the model in maya, I followed some tutorials, I've changed how far the axis will take it in zombiemode_weapons and it still won't work.

http://youtu.be/w8Xk8qBrvW8
9 years ago


I'm attempting to make a MOTD mystery box. I made the lid. Everything was fine. I got to the box part, and I got this error. I've removed just about half of the box and it still gives me that.
9 years ago

LSD

LSD is not meant to be scary or spooky. This is the kind of map where you can play with friends and have some laughs.

When I first started making this I wasn't aiming for this map to be everyone's favorite map, I was aiming for "I'm going to have fun making this and we'll see what comes out of it."

What this map is, to put it simply, is a very weird experience. You're gonna be wondering why half of the things that are in this, are in this. This map is best played with some friends, but can also be enjoyed alone. Weird wallpapers and textures will make you feel awkward. It's a bit of a difficult map, this wasn't intended, but from what I hear, people have a little trouble beating it! So, good luck.

Features:
No Dogs
Boss Rounds
Buyable Ending
Black Ops Revive
Ported Weapons
Custom Skins
Custom Models
Custom Announcer
Custom Menu
Custom Crosshair
Custom Scripts
Custom FX
Easter Egg Weapon
Super Secret Room
Highly Modified Weapons
Custom Sounds Throughout The Map

 



Mediafire: https://www.mediafire.com/?ms1ak4weqm51604

Credits:
Bamskater - Black Ops Perks
Niknokinater - Custom Announcer Tutorial
baseball4ev - Pickup Weapons Tutorial
Tom_BMX - Everything Ever
Paragalor - Boss Tutorial
zombie_madness - Ported Guns
deper63923 - Moon Barricades
9 years ago
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