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Topics - BuIlDaLiBlE

Really wtf is going on this month? Some people just leave or get their profiles removed. What's the deal with natesmithzombies?
8 years ago
How am I supposed to do this? I tried making a function that creates hud and putting "self" inside the braces and then calling it from a player that activated the trigger for example, but that HudElem still shows up for everyone.
8 years ago
Ok, I know this is a super noobish question but I've tried for hours to fix this and I just dunno what's wrong. Basically zombies are spawning and breaking the barrier but then they just stop there and try to hit me from distance (lol). I'm not a complete noob so thing like forgetting to connect paths or wrong KVPs do not apply. What may be wrong is entities themselves (pathnodes near the barrier, AI clip even maybe - I still dunno why does it need to be there). Any thoughts?
8 years ago
So basically I need a teleporters like in "Five". I know how to make zombies teleport, but what if they are just standing and don't know where to go? How would I make them go to the location of the teleport?
8 years ago
So, I need some tool textures for radiant in .dds format. I successfully converted most of them using Tom's IWI & DDS Converter but some textures (like volume or trigger) simply don't convert. Converter gives an error saying that the format is unsupported. Wtf? How else would I get these textures? Trying to add missing assets to BO radiant btw (yes it's still WIP but I compiled the mod to test shit).
8 years ago
I need a little help understanding how temporary weapons work. For example, when you pack-a-punch the "knuckles weapon" is given to the player and it plays its animation then this "weapon" is taken from the player. But I don't understand how does it work exactly. Like you don't see the ammo counter on it (not always though) and you can't switch this weapon to another one nor sprint with this "weapon" (I guess that's a weapon file setting). Also, are all guns before pack-a-punching being saved and taken from you and then they are given back? Someone who knows this stuff good pls explain it.
Another thing bothering me is why Syrette in WaW can't be switched to another weapon and why when you switch it disappears (you can't switch to it again)? In BO1\BO2 you can switch it during reviving and shoot at zombies which is pretty badass to do.
8 years ago
What function plays character quotes?
8 years ago
I've seen it's possible to remove Semper Fi from coop map selection screen? How can it be done properly?
8 years ago
So here goes another one. There is actually pretty good amount of things fixed in Black Ops and even more in Black Ops II. In WaW zombies can still kill you even if the nuke is active. What actual workaround can be implemented here? Enabling godmode for all players is okay but still not that good (but it will be better than what's in WaW so that'll do it).
The best will be to make all zombies act like in BO: they just won't bite. I believe that can be done, someone please share the knowledge!  :nyan:
8 years ago
Well, gonna be straightforward: when you lay down near the perk it gives you +20 points instead of +25, even tho it's supposed to give you 25. Question: why does this happen in WaW scoring and how to make it score with numbers ending also on 5 and not just 0?
8 years ago
There's several issues: first, mystery box doesn't glow when in use. I haven't removed its FX so I dunno what it's all about. Second: when mystery box supposed to be moved to other location, it always moves to the same location where it was before. This is... ah, I just dunno how to describe it. I've never modified any mystery box scripts that could make these issues. Any thoughts on how to fix?
9 years ago
Alright, title already describes half of what I would write, how to infinetely (until player teleports) spawn zombies with their health increasing every 30 seconds or so?
9 years ago
Two questions.
First: how to remove image used as "map" on pause screen? I didn't find out anything in the .menu files about that, might be my bad.
Second: I need to make grenades (and monkeys) to be rendered in a separate icon like it's done in Blops 2, but I have no idea on how it might be done.
9 years ago
Is it possible to make that if player falls down like on Die Rise he dies instantly without 30 second last stand waiting? I do know about player_laststandbleedouttime dvar, but it will change time for all players, so I dunno how to change it only for the player that died.
9 years ago
Another dumb error coming up... I'm so tired of this shit.
Well, here it is:
assert fail: zombie_rottweil72 was not included or is not part of the zombie weapon list.
I did include it in both _zombiemode_weapons and dlc3_code files and ofcuz in the .csv file, what else WaW needs from me?
9 years ago
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