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Topics - FreeFall

Zombie Celerium





Features:
Spoiler: click to open...
Napalm Boss
BO1 + BO2 Perks
Well Ported BO2 Weapons
Double PAP
Origins Soul Boxes
Buyable Ending
2K textures

Weapons List:
Spoiler: click to open...
Pistols -

M1911
Five-Seven
B23R
Kap-40
Executioner
Tac-45

SMGs -

MP7
PDW57
Vector K10
MSMC
Chicom
Peacekeeper

ARs -

M27
MTAR
Type25
SWAT-556
FAL-OSW
Scar-H
SMR
M8A1
AN94

Snipers -

DSR
SVU
DSR-50
Ballista
XPR-50


LMGs -

MK48
LSAT
QBB
HAMR

Shotguns -

Remington 870
S12
KSG
M1216

WonderWeapons -

Scavenger
Ray Gun
Ray Gun Mark 2
Monkey Bombs

Misc -

War Machine
SMAW
Claymores


Credits:

HarryBo21
HitmanVere
Bluntstuffy
KDXDARK
MakeCents
RDV
offthewall
Ege115
ProFTW
Rollonmath42
Scobalula
death_reaper0
shippuden1592
Tom BMX

IMPORTANT INFORMATION

-T4M is NOT required
-You WON'T get the texture glitch, so feel free to max out the graphics
-If you happen to get the texture glitch set only 1 of the texture settings below extra



8 years ago
Is there a way to make the zombies spawn closer to the players? For some reason the zombies in my map always seem to pick very far spawn points.  :P
8 years ago
So i got all the textures from BO2, and the only problem i have is that the green camo doesnt really look like the one in BO2
I would like to know if this effect is even possible in WAW?

WAW:


BO2:
8 years ago
ZOMBIE CELERIUM

Hello everybody,
So I've recently got back into mapping/modding and my first map will be a complete overhaul/remake of the BO2 campaign level; Celerium

BETA UPDATE #1

Link has been updated with the most current build
All major bugs and concerns with the map have been fixed, any nit picky bugs still left will be fixed before the final release
Help and reasonable requests are always appreciated  :)

IMPORTANT INFROMATION


This map does require T4M.
If you get the weird texture glitch set Normal Map Resolution and Secular Map Resolution to High not Extra.

Current Pictures










Weapons
(These weapons all have correct stat times, sounds, anims, spec maps, and multiple attachments.)
Spoiler: click to open...
Assault Rifles

Mtar
Type25
SWAT-556
FAL-OSW
M27
Scar-h
SMR
M8a1
An94

Shotgun

870-mcs
s12
ksg
m1216

LMG

MK48
QBB
LSAT
HAMR

SNIPER

SVU-AS
DSR
Ballista
XPR-50

SMG

MP7
PDW-57
Vector
MSMC
Chicom
Skorpion Evo
Peacekeeper

SPECIALS

War Machine
Ray Gun MKII
Scavenger

-Features So Far-
BO2 Weapons with multiple attachments
BO2 Weapons with correct stat times, sounds, anims,...
Harry's Perks (all except who's who)
1k and 2k textures
Double PAP
Cyborg pap camo

-Planned Features-
Boss Zombie
EE
Soul Chests
Zipline
Die Rise Zombie models
8 years ago
Zombie Cargo

This is a test to see if the bugs are fixed
Not Final version


Description:
This is my second map and it is a complete zombies remake of the BO2 multiplayer map, Cargo. It is a 1:1 replica and it is just like the original map with new areas to explore.

Features:
9 Perks
BO2 weapons with a few MW guns
Kino Style Teleporter
Expanded map and hidden rooms
Buildables
80 FOV
Rain FX and Rain SFX
Custom PAP camo
DoubleTap 2.0
A unique way to obtain perk slots
Zombie Counter
Buyable Ending
Nuketown Zombie Models

Weapon list:
( I've spent countless hours on these guns trying my best to make sure that they are just like their originals)
Spoiler: click to open...
Black Ops 2
AN-94
B23R
Ballista
Chicom
Dsr-50
Fal-Osw
HAMR
KSG
LSAT
M1216
M27
M8A1
MP7
MSMC
Mtar
Peacekeeper
PDW-57
QBB-LSW
R870mcs
S12
SkorpionEvo
SMR
SWAT-556
Tac-45
Type25
XPR-50

Modern Warfare 2
Desert Eagle
Fn2000
Intervention
M4A1
MG4
Vector

Modern Warfare 3
ACR 6.8

Wonder Weapons
Ray Gun Mark2
Scavenger




Credits:
Treyarch (original map design)
thezombiekilla6 (tons of help with weapons,scripting and beta testing)
PROxFTW (scripting help, beta tester)
DidUknowiPwn (beta tester, weapons assets)
Chromastone10 (beta tester)
rdvlpr (scripting help, beta tester)
Billybob217 (beta tester)
conn6orsuper117 (beta tester)
Tom_BMX (Lime)
Cod_neñe (scavenger script)
jei9363 (BO perks)
JR-Imagine (buildable script)
ConvictioNDR (doubletap 2 script)
Aidan (kino teleporter)
Metroman260 (zombie models)
Everyone at CFGfactory for the weapons
All UGX Members who helped me make this map

Enjoy the map!
9 years ago
This is my current W.I.P and it is a complete zombies remake of the BO2 Campaign mission: Karma

Background
After re-playing the BO2 campaign for all the achievements I thought that this mission would be great to see as a zombies map, so I made it. :)

This project started a few weeks ago and he is what I have done

Overview of this colossal map


Early W.I.P of Club Solar


Inside the tower


Crc Computer room


Construction Area


Features so far:
-A 1:1 scale layout to Colossus
-9 perks
-A unique way to obtain perk slots
-Mix of Bo2/MW2/MW3 guns
-Expanded map and new areas
-Some sort of EE
-Buildables
-More to come!

If you have and questions or ideas for the map feel free to ask! :)
9 years ago
So when I try to launch my map I get this error and I cant play my map


But the UGX Asset Counter says I only have 726 out of 2048
9 years ago
Hello everyone,
After the positive response of the remake of Dome I decided to remake another MP map into zombies, and this time it is Cargo from Black Ops II.

This project started on Saturday(10/11/14) and here's what I have done so far:

Newest Pictures:


Old Pictures:




Features so far:
-A 1:1 scale replica of Cargo
-9 perks
-A unique way to obtain perks
-Mix of Bo2/MW2/MW3 guns (if anyone has some well ported guns to lend me it wold be greatly appreciated)
-Expanded map and new areas
-Some sort of EE
-Buildables
-More to come!

Weapon list
( I've spent countless hours on these guns making sure that they are just like their originals and bug-free.)
Spoiler: click to open...
Black Ops 2
AN-94
B23R
Ballista
Chicom
Dsr-50
Fal-Osw
HAMR
KSG
LSAT
M1216
M27
M8A1
MP7
MSMC
Mtar
Peacekeeper
PDW-57
QBB-LSW
R870mcs
S12
SkorpionEvo
SMR
SWAT-556
Tac-45
Type25
XPR-50

Modern Warfare 2
Desert Eagle
Fn2000
Intervention
M4A1
MG4
Vector

Modern Warfare 3
ACR 6.8

A HUGE thanks to Tom_BMX for the use of Lime
10 years ago
I was wondering if it is possible when a player hits a trigger the all player(s) gain one extra perk slot. This is something that I would really like to implement in my next map to give it a different feel.
10 years ago
So I have this problem in my map and don't know what is causing the shadows to appear square.
All my graphic settings are all maxed out.
I do have a lightgrid volume+lightgrid sky, worldspawn settings, and caulk box around my map.

It appears on all ported models


Also appears on normal brushes


Any ideas?
10 years ago
Hello everyone this is my second map and it is based around a metro railway.

I started on it today and here's what I have done so far

Start Area:


The Metro Train:


(9/27/14)





Wonder where this goes.....

Planned Features:
-A train that takes you to and from two stations
-Similar weapon loadout from my previous map Dome, but with more enhancements
-Some sort of EE
-9 perks
-A unique way to obtain perk slots
-More to come! :D



 

10 years ago
Hello everyone, this is my first map and is a remake of Dome from MW3.


To launch the map type in:
 /map nazi_zombie_dome_snow

V1.1 Change log
-fixed knifing  sounds
-fixed jumping through barriers
-fixed getting stuck at barriers
-fixed ammo sharing between guns
-added more clipping to prevent getting stuck in some places
-fixed all sprint anims
-fixed all places where you get out of the map
-removed Vulture aid completely
-removed thundergun
-removed second door
-added some detail
-added ray gun and wunderwaffe
-balanced some weapons
-other minor fixes



Some Features:
Bo2, Mw2,Mw3,Bo guns
Doubletap 2
Custom PAP Camo
PAP Attachments
9 Perks
Kino Style teleporter
Expanded map/ Hidden rooms
Buyable Ending
Snow/ Snowstorm
80 Fov
Custom Player Models
Custom Loadscreen





Weapon list:
(All weapons have fire sounds, reload sounds, muzzle flashes, shell ejects, footsteps, and PAP versions.) :D

SkorpionEvo
Ak47
ACR
M200
KSG
Ballista
Hk416
Chicom
LSAT
USP.45 (starting pistol)
MP7
MG4
Striker
MSMC
Vector
M4a1
R870MCS
MTAR
Peacekeeper
Deagle
P226
PDW57
DSR50
MP9
B23R
M16a4
Python
Stg44
MG36
SMR (full auto) :D
ray gun
wunderwaffe
BO2 crossbow(non explosive)

Credits:
Infinity Ward (original map design)
Treminaor (Ugx weapon editor)
Tom_Bmx (Lime, zombie counter)
ValenciaRicardo1 (beta tester, help with mapping and scripting)
Bamskater33 (Bo1/Bo2 perks)
ConvictioNDR (doubletap 2 script)
YaPhil1 (typewriter intro)
Aidan (kino teleporter tut)
InFInIX (player model tut)
thezombiekilla6 (pap camo tut)
HitmanVere (deadshot fix)
Everyone at CFGfactory for the weapons
UGX Members who helped me
And ME for creating this map

If I forgot anyone pm me


ENJOY THE MAP!!!!

If you find any bugs please PM me :)
10 years ago
I have this weird problem in my map where risers in the start_zone will spawn,but risers in other zones will not. I have the correct KYP's on the spawners and struct (I think) ,but they will not rise beyond the start_zone.
I used this fix by Rampage_619 but it does not work for some reason .http://ugx-mods.com/forum/index.php?topic=32.msg72#msg72

Riser:

Struct:

10 years ago
I edited the zombie_jump_up_to_climb prefab so zombies could get on top of this building and they only jump up half way, any ideas to what I did wrong? This is the only thing keeping me from releasing my map so please help me!

Radiant:

In Game:

10 years ago
Every third time I use the mystery box the game crashes, and gives me a unhandled exeption error

I know for sure that the cause of this is not the custom weapons I put in the box because I've gotten all of them at least one before it crashes. Also, I'm not using any stock weapon at all.

This is what it gives me:

10 years ago
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