Hello Everyone!
I may be a noob to the custom zombies scene but I'm keeping myself busy learning everything I can. This map is my very first map. I started building it right after I installed all of the required mod tools (a week ago). I've hit lots of brick walls with production, such as the use of WWII weapons, dogs, risers, and the many failures I've faced with path nodes.
I would like to collaborate with more experienced users so that I can make my map more detailed and 'custom'. Right now I've been limiting myself to default and easy-to-obtain prefabs. The name "The Park" is more of a code name than anything as my map isn't just going to be a Park, it just happens to be the player spawn location. I am completely open to name suggestions. Just make them serious and cool sounding, like "Annihilation".
There's not much of a story as of yet, but I'm working on it. I'd like to make it derive from the original zombies story line but I think it would be much more interesting if I go another route. We'll see; it'll be much easier to come up with a story once I get more done with the mapping process.
I have a town, factory, and village planned for the remainder of the map but it's a pretty gray area right now. My map will likely be pretty large.
If you have any suggestions or want to help me, please let me know!
WEEK 1Without further ado, here's The Park after 1 week of production:
WEEK 2I didn't have a whole lot of time to work on my map this week but I got done with about half of what I wanted to do. Most of my time was spent at work and college, and when I was working on my map I was having to fix something (black foliage, script errors, bad lighting, etc). I know it looks plain and it doesn't have a lot of detail, so I'm going to use the next week to finish it up. I'd like to mention that I have came up with an easter egg (not a buyable ending), a story, and a couple of cool features I'm looking forward to implementing.
WEEK 3I spent my time this week doing some customization and detailing. I've also researched into custom models, weapons, and such. Unfortunately, I feel that my progress is getting slower and slower each week as I still didn't get all of the detail done like I had like to and the Grab-N-Go shelves aren't quite up to par yet. I'm still deciding how far I want to go with this map and I'm debating on working on something else temporarily. Next week, in my 1 month update, I'll release a video showing gameplay of what I have so far and an explanation of things to come.
This map is going to take me a long time to complete, probably finishing somewhere around fall 2014.