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Topics - krossbloom

I noticed that you have the info_playerstart and the basic script_struct for multiplayer, but what is with the magenta and yellow spawn points that are linked to the script_struct? I haven't ever seen these in the World at War map making process.
7 years ago
Overview

Spoiler: click to open...
Holdout is a zombies map based in an abandoned tundra nuclear war base. The setting takes place mostly outside in the cold, mountainous range. You work your way through multiple areas, starting from spawn to a bunker side of the map, or to the water-based side of the map.

Plans

Spoiler: click to open...
There are going to be a few sections of the map. The first, seen in the video I have linked, will include the spawn area and a small building that leads to either the bunker section of the map, or the water section of the map.

The bunker section of the map will lead to a large bunker complex, similar to the one seen in Zetsubou, accompanied by some outside areas and possibly a mine.

The water section of the map will lead to a dock connected to another bunker which leads under water, where players can swim to different parts of the water side of the map.

There will be an area where the bunker and water side meet up.

Gameplay

Spoiler: click to open...
This map will include the four standard perks, along with Electric Cherry, Widows Wine, and Mule Kick. There will be the standard 4 perk limit, but I will include some easter eggs that will allow you to get all of the perks on the map.

I am planning on adding a Pack-a-Punch buildable if my scripting skills allow, however for the first release of the map, PAP will most likely just be in a secret location.

Video

Here is a youtube video showing the first 2 days of progress that I've made.



Screenshots

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I truly hope you guys enjoy this map so far! I'm super excited for all the work and custom content I'm going to be putting in it. I'll try to keep you all updated as I move through this, but for immediate updates, I upload pretty regularly on my YouTube channel (you can just click the vid to link to it).
7 years ago
Is it possible to play a custom map with friends? I've seen people like Vanoss do it, but whenever I try to do this both me and my friend get a "unable to find usermap on workshop" or something like that, even though we both have my zombie map downloaded and loaded in Black Ops III.

Anyone know?
7 years ago
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PROJECT SUE
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Hey everyone, Krossbloom here. I just wanted to show you guys a Black Ops III work-in-progress zombies map under the name Project Sue.

I've been working on this map for about a week now, but I will continue to come back and modify this post as I make updates to it, so be sure to bookmark this if you're interested in seeing the progress. I'll also drop a workshop link here once it's fairly playable.

▃▃▃▃▃▃ OVERVIEW ▃▃▃▃▃▃
Project Sue is a 1950s / 1960s era zombies map which takes place in an industrial U.S. town. You start out on the docks of this town and make your way inwards. Going to try to add some lore / story, but this is all I really have for now.
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▃▃▃▃▃▃▃ PLANS ▃▃▃▃▃▃▃
In this map I am planning to have the standard vanilla perks such as Double Tap, Speed Cola, Juggernog, and Quick Revive, as well as Mule Kick, Staminup, and possibly PHD Flopper and / or Electric Cherry. I'm also going to try to port over some of the WaW guns.
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▃▃▃▃▃▃▃ VIDEO ▃▃▃▃▃▃▃


I will update this video as I make changes and developments to the map.

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Thanks! Hope you guys enjoy! I'd really appreciate some feedback! I'm seriously open to community critique and suggestions-- in fact I encourage it. I want to improve my mapping and bring something that you guys all enjoy, and I can't do that without your guys' help (as cheesy as that sounds).

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8 years ago
Hello everyone! I'm krossbloom and I use that handle for pretty much everything, so if you want to add me on Steam or WaW, feel free!

I've been playing zombies since Nacht, as I'm sure most of you all have, and ever since I was a kid I was coming up with all these awesome map ideas in my head, having no idea that the custom modding community would eventually become a thing. As I grew older and started my programming and mapping career, I decided to go back to World at War zombies and play some of the custom zombies maps that I never got to experience since I didn't have a gaming PC and played mostly on console.

This got me very interested in map development, so I just started this year and am continuing to improve my mapping skills. I hope that I can bring some awesome custom maps to guys, especially with the release of the Black Ops III Mod Tools Beta.

Speaking of, here is my first Black Ops III Map. Let me know what you guys think! I'll be sure to keep you all updated.
It's a very early Work In Progress, but I upload almost daily to my YouTube channel keeping updates.


If you ever want help with map making, just PM me. I try to stream my map making every now and again on my Twitch

Thanks for this awesome community! I can't wait to see what all of you guys are going to make with the mod tools!  :)
8 years ago
Whenever the player approaches the volumetric fog, it disappears in a really weird looking way, seen in my video of the map I'm currently working on at 0:13 and throughout the video at different light sources.


Anyone know how to fix this? I'm using volumetric cookies and on the litfog volume I have the zm_factory_volumetric_fog type selected.

Thanks! :)
8 years ago
From what I've seen (and I've broswed through the entire model and prefab catalog), there doesn't seem to be anything even close to the amount of models seen in the real game. I haven't seen any models / textures / prefabs from maps like Shadows of Evil, the Dead Ops Arcade maps, etc.

Am I missing them or is there a serious lack of assets in the Mod Tools?

This map developer doesn't seem to have any trouble finding the Dead Ops assets like the docks and boats (seen in the second Dead Ops stage) and other assets that I can't seem to find:

Any help would be seriously appreciated!!  :)
8 years ago
I'm somewhat new to map design, and was wondering how this person pulls of the broken concrete wall look while seamlessly blending it to the actual building. I see this a lot in treyarch maps, and this mappers level of detail is mind boggling to say the least.



Is this some sort of patching and then moving the vertices to make it appear jagged, or is this models / prefabs?

Any help would be greatly appreciated!!  :)
8 years ago
I'm currently working on my first Black Ops 3 map thanks to the release of the public mod tools beta.

Because there isn't much documentation on it right now, I've been figuring out things as I go. One thing I cannot figure out or find online is how to get light shafts / god rays on my lights.

Here is what I have:


And here is what I want to have:


As you can clearly see, there are light shafts coming through where there barricade has spaces. I know that this is more than just dust and lens flares because I have used both in mine. If anyone could help it would be SERIOUSLY appreciated.

Thank you so much!! :)
8 years ago
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