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Messages - krossbloom

I know this post is a little old, but if you're still having trouble make sure that you do not place the mystery box prefab inside of another prefab. If your box is in a prefab on your map, it will do this:



If the box is on the map itself (meaning you are in no prefab at all), then it should work.

Make sure that you have all 4 prefabs down as well (box_start, box_01, box_02, and box_03).

Hope this helps! :)
7 years ago
Thanks for the help all! I figured as much that they were respawns for different parts of the map. Maybe somewhere in the KVPs they're set up to be linked to the player zones, so that depending on where the other players are on the map you'll respawn near them like you do in the official treyarch maps.
7 years ago
I noticed that you have the info_playerstart and the basic script_struct for multiplayer, but what is with the magenta and yellow spawn points that are linked to the script_struct? I haven't ever seen these in the World at War map making process.
7 years ago
Overview

Spoiler: click to open...
Holdout is a zombies map based in an abandoned tundra nuclear war base. The setting takes place mostly outside in the cold, mountainous range. You work your way through multiple areas, starting from spawn to a bunker side of the map, or to the water-based side of the map.

Plans

Spoiler: click to open...
There are going to be a few sections of the map. The first, seen in the video I have linked, will include the spawn area and a small building that leads to either the bunker section of the map, or the water section of the map.

The bunker section of the map will lead to a large bunker complex, similar to the one seen in Zetsubou, accompanied by some outside areas and possibly a mine.

The water section of the map will lead to a dock connected to another bunker which leads under water, where players can swim to different parts of the water side of the map.

There will be an area where the bunker and water side meet up.

Gameplay

Spoiler: click to open...
This map will include the four standard perks, along with Electric Cherry, Widows Wine, and Mule Kick. There will be the standard 4 perk limit, but I will include some easter eggs that will allow you to get all of the perks on the map.

I am planning on adding a Pack-a-Punch buildable if my scripting skills allow, however for the first release of the map, PAP will most likely just be in a secret location.

Video

Here is a youtube video showing the first 2 days of progress that I've made.



Screenshots

Spoiler: click to open...

















I truly hope you guys enjoy this map so far! I'm super excited for all the work and custom content I'm going to be putting in it. I'll try to keep you all updated as I move through this, but for immediate updates, I upload pretty regularly on my YouTube channel (you can just click the vid to link to it).
7 years ago
The best way I've found to add difficulty to your map is to have friends or the community test it, and take note of places that people will camp, train, etc.

Once you start finding common areas that people stick around because they are "easy," then try to add things like additional risers or choke points like RadimaX said.

I find a good rule of thumb is to make areas smaller and tighter rather than larger, as large areas can make training and / or juking too easy. Of course, don't limit yourself to this. Not all maps have to be small and choke-pointy, and it's good to have a map with dynamic size, but keeping space minimal is a good way to keep people moving from area to area and providing the illusion of difficulty.

Taking my map for example (which is very much a work in progress), you will notice that in the spawn specifically, the areas are very tight-spaced.



It doesn't look too hard at first, but after playing with my friends on it for a while, it definitely becomes pretty difficult.

I hope this helps you out! It really just takes practice. Good luck mapping! :)
7 years ago
If you haven't already make sure you're building the lighting. If your camera window doesn't show the exposure settings on top, right click on the camera toolbox bar and it will bring a drop down menu that has a option to show exposure settings.

See here:



Right click and select the Exposure bar in Red.

Click the Yellow lightning bolt every time you want to build lighting.

Hope this helps! :)
7 years ago
From what I've experienced, this only happens on the template map, and once I start using other textures / models and working on my own map, it doesn't have this strange effect.
7 years ago
You should just be able to go into steam and verify the file integrity and it should re-download what you're missing. I could be wrong, but this seems like the easiest and most sane way I can think of going about this.
7 years ago
Is it possible to play a custom map with friends? I've seen people like Vanoss do it, but whenever I try to do this both me and my friend get a "unable to find usermap on workshop" or something like that, even though we both have my zombie map downloaded and loaded in Black Ops III.

Anyone know?
7 years ago
I'm not sure what you are planning to do with the dynamic brush model, but if you're trying to do something like a buy-able door with it, you may have to put clipping where the dynamic brush model is when not in use, and then use a script to remove the clipping whenever the door is gone or whatever it is you are using for. The zombies should then recognize the clipping and walk around it, and if they still don't, you may have to map out their pathing using a nav_volume volume.

Hope this helps!  :) Not entirely sure how this will work but it's the best I can come up with off the top of my head.
7 years ago
Pressing "h" will temporarily hide whatever it is you have selected.

If you are having a hard time selecting a patch because it is overlapped with other things, hide the selected things in the way until you are able to grab your patch and do whatever it is you need to do with it, then press shift+h to show the previously hidden objects.

Also, if you want to move patches around in the x/y/z grid view thing (not the camera), then hold control and use your left mouse to move it around (while still holding control).

Hope this helps you out! I haven't had a problem with patches using these methods. :)
7 years ago
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PROJECT SUE
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Hey everyone, Krossbloom here. I just wanted to show you guys a Black Ops III work-in-progress zombies map under the name Project Sue.

I've been working on this map for about a week now, but I will continue to come back and modify this post as I make updates to it, so be sure to bookmark this if you're interested in seeing the progress. I'll also drop a workshop link here once it's fairly playable.

▃▃▃▃▃▃ OVERVIEW ▃▃▃▃▃▃
Project Sue is a 1950s / 1960s era zombies map which takes place in an industrial U.S. town. You start out on the docks of this town and make your way inwards. Going to try to add some lore / story, but this is all I really have for now.
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▃▃▃▃▃▃▃ PLANS ▃▃▃▃▃▃▃
In this map I am planning to have the standard vanilla perks such as Double Tap, Speed Cola, Juggernog, and Quick Revive, as well as Mule Kick, Staminup, and possibly PHD Flopper and / or Electric Cherry. I'm also going to try to port over some of the WaW guns.
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▃▃▃▃▃▃▃ VIDEO ▃▃▃▃▃▃▃


I will update this video as I make changes and developments to the map.

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Thanks! Hope you guys enjoy! I'd really appreciate some feedback! I'm seriously open to community critique and suggestions-- in fact I encourage it. I want to improve my mapping and bring something that you guys all enjoy, and I can't do that without your guys' help (as cheesy as that sounds).

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7 years ago
The way you want your zones to be set up is that when you enter one zone, all other zones are deactivated, therefore zombies will only spawn in the one you are in. In order to do this however, you have to set up adjacent (i.e., zones that are touching each other) zones in your mod's actual files. This, to my knowledge, is more complicated if you have teleporters and are moving between zones that are not adjacent to each other, but if you're doing normal adjacent zones, you shouldn't have a problem.

Just make sure that the spawners in the zone you want are targeted to the volume of that zone, i.e., the 'targetname' KVP of the spawner should have the same value as the 'target' KVP of the volume, and they should both follow the convention: <zone_name>_spawners. There are a couple other KVPs you'll need but in the video I link below you can see the whole process.

I highly recommend you check out Jbird's tutorial on this, as it may help you out more than I did.


Hope I helped! Good luck! :)
7 years ago
I've found that going into the global entities (pressing "N" without having anything selected) and scrolling all the way down until you see "skybox_default_day" and change that to something like "skybox_zm_factory" will change it. Make sure that the two KVPs below it are "zm_factory" or whatever other lighting type based on your skybox.

Hope this helps! :)
7 years ago
Hello everyone! I'm krossbloom and I use that handle for pretty much everything, so if you want to add me on Steam or WaW, feel free!

I've been playing zombies since Nacht, as I'm sure most of you all have, and ever since I was a kid I was coming up with all these awesome map ideas in my head, having no idea that the custom modding community would eventually become a thing. As I grew older and started my programming and mapping career, I decided to go back to World at War zombies and play some of the custom zombies maps that I never got to experience since I didn't have a gaming PC and played mostly on console.

This got me very interested in map development, so I just started this year and am continuing to improve my mapping skills. I hope that I can bring some awesome custom maps to guys, especially with the release of the Black Ops III Mod Tools Beta.

Speaking of, here is my first Black Ops III Map. Let me know what you guys think! I'll be sure to keep you all updated.
It's a very early Work In Progress, but I upload almost daily to my YouTube channel keeping updates.


If you ever want help with map making, just PM me. I try to stream my map making every now and again on my Twitch

Thanks for this awesome community! I can't wait to see what all of you guys are going to make with the mod tools!  :)
7 years ago
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