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Topics - MJPWGaming

Hi there! So Im having a bit of a issue with my custom characters and this happens with all of them. During testing I noticed that the character's quotes in relation of killing the zombies or buying gumballs never actually plays. Here's all the lines that's not working.

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vox_plr_0_gum_buy_0,,streamed,mjpw\labyrinth_char\char_0\buy_gbg\01.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_gum_buy_1,,streamed,mjpw\labyrinth_char\char_0\buy_gbg\02.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_close_0,,streamed,mjpw\labyrinth_char\char_0\killclosezom\01.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_close_1,,streamed,mjpw\labyrinth_char\char_0\killclosezom\02.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_close_2,,streamed,mjpw\labyrinth_char\char_0\killclosezom\03.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_close_3,,streamed,mjpw\labyrinth_char\char_0\killclosezom\04.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_close_4,,streamed,mjpw\labyrinth_char\char_0\killclosezom\05.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_explosive_0,,streamed,mjpw\labyrinth_char\char_0\killexplosive\01.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_explosive_1,,streamed,mjpw\labyrinth_char\char_0\killexplosive\02.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_headshot_0,,streamed,mjpw\labyrinth_char\char_0\killheadshot\01.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_headshot_1,,streamed,mjpw\labyrinth_char\char_0\killheadshot\02.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_headshot_2,,streamed,mjpw\labyrinth_char\char_0\killheadshot\03.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_headshot_3,,streamed,mjpw\labyrinth_char\char_0\killheadshot\04.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_headshot_4,,streamed,mjpw\labyrinth_char\char_0\killheadshot\05.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_melee_0,,streamed,mjpw\labyrinth_char\char_0\killknifezom\01.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_melee_1,,streamed,mjpw\labyrinth_char\char_0\killknifezom\02.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_melee_2,,streamed,mjpw\labyrinth_char\char_0\killknifezom\03.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_melee_3,,streamed,mjpw\labyrinth_char\char_0\killknifezom\04.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_melee_4,,streamed,mjpw\labyrinth_char\char_0\killknifezom\05.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_monkey_0,,streamed,mjpw\labyrinth_char\char_0\killzommonk\01.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_monkey_1,,streamed,mjpw\labyrinth_char\char_0\killzommonk\02.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_monkey_2,,streamed,mjpw\labyrinth_char\char_0\killzommonk\03.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
7 years ago
Hello there. I threw in the BO2 Pack-a-Punch model and everything looks great HOWEVER the rollers failed to roll.

Any idea on how to get them rolling?

https://twitter.com/MJPWGaming/status/689545573339369472
8 years ago
Hi Im looking for help on adjusting the standard health to a three hit and Jugg to a five hit.
8 years ago
So I have a new grenade type in my map but when you buy them you get 4 of the new and you'll still have the normal standard grenades. When the next round starts, you'll get two standard and none of the alternate. You'll only get it when you buy them off the wall again.

Also aside from this, when I get it from the box it replaces the gun that you have out :(

If someone could help me that would be fantastic!

By the way, just so if there was a coded reply, my standard grenades are "stielhandgranate" and we'll call the new ones "stielhandgranate2"
8 years ago
Hello there! Welcome to my little tutorial on fixing your doubled up Pack-a-Punch!


So first we are going to start with the files I've included.

Go ahead and open the "FILES TO PUT INTO RAW" folder.

Drag the "fx" folder into "raw" (WaW>raw) in the root directory.

After that is completed, open the "FILES TO PUT INTO YOUR MOD" folder.

Drag the "fx" folder into your map names mod folder (WaW>mods>MAPNAME).

Now on to the technical part.

You will need your "MAPNAME_fx.gsc" file and your "_zombiemode_perks.gsc" file.

If you do not have either, search for them in the search box in your raw folder.

In "MAPNAME_fx.gsc":

Find this line
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	level._effect["zombie_packapunch"]		            = loadfx("maps/zombie/fx_zombie_packapunch");

Replace the whole line with
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	level._effect["zombie_packapunch"]		            = loadfx("maps/zombie/fx_zombie_packapunch_mjpw");

Save and throw it into your "maps" folder in your mod.

In "_zombiemode_perks.gsc":

Find this line
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	level._effect["packapunch_fx"] = loadfx("maps/zombie/fx_zombie_packapunch");

Replace the whole line with
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	level._effect["packapunch_fx"] = loadfx("maps/zombie/fx_zombie_packapunch_mjpw");

Save and throw it into your "maps" folder in your mod.

Edging closer to the end go onto "Launcher" and click your "Mod Builder" tab.

Put this into your mod.csv
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fx,maps/zombie/fx_zombie_packapunch_mjpw

Make sure you have ticked the added FX files on the right IWD list and click "Build MOD" then re-compile your map.

There you have it! All finished!

I hope I'm able to help someone!
8 years ago
So I have this sort of concept for a set of grenades that (when exploded) set off a wunderwaffe effect and chain to all the zombies that were around them. I tried this myself several different ways last night but it simply would not work, mostly resulting in a bad syntax error.

So if someone could help me out that would be fantastic!
8 years ago
So I was planning on using the model "char_rus_guard_player_body_rifle" as my boss zombie in my map.
However in-game the model is all broken side ways. So I exported the model and put it into AssMan to convert it as a MP body (not sure if that would help but I'm testing my luck). So when I clicked convert, it gives me an error stating that there's a duplicated pelvis HOWEVER I went back into Maya and I only see one pelvis joint.

I also tried exporting it as animated from AssMan and the model is still the same (broken side ways).

If anyone has any suggestions I'd appreciate it!
8 years ago
Hello so I was going back to a post I did way back in June to add in a boss and I was wondering if there was a way to make this boss have a sound coming from him in a loop till he dies. Like him breathing hard while he chases you.

Also a side note he needs to drop a max ammo.

Heres the post:

http://ugx-mods.com/forum/index.php/topic,6935.0.html
8 years ago
So in my easter egg, the announcer character goes evil after the egg is completed.

I was wondering if it was possible if the announcer quotes could be changed. Sort of like when you hear Sam quotes on Moon up until Sam and Edward switch bodys then he is the announcer.
8 years ago
Hi we are writing a new easter egg and I was wondering if it is possible to start the game and have a announcer audio quote be played (also if it could choose between numerous quotes) sort of like when you start Shadows Of Evil and the Shadow Man speaks.
8 years ago
Hi I was adding in some different models today and....yeah lets just have a look...






So yeah my models are twisted up on the stomach. This is like this on all four models. These are all WaW models so Im not sure if the joints just do not work in Zombies or if I just coded wrong.

Here is what I used for player 0

char_zomb_player_0.CSV
Code Snippet
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rawfile,character/char_zomb_player_2.gsc
xmodel,char_usa_marine_body2_1
xmodel,char_usa_raider_player_head_gas
xmodel

char_zomb_player_0.GSC
Code Snippet
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// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("char_usa_marine_body2_1");
self.headModel = "char_usa_raider_player_head_gas";
self attach(self.headModel, "", true);
self.voice = "american";
}

precache()
{
precacheModel("char_usa_marine_body2_1");
precacheModel("char_usa_raider_player_head_gas");
}
8 years ago
Hello again.

The error where the perk shaders were glitched was fixed BUT...

The shaders seem really spaced out and small.

Each image is 64x64.



Here is the converted stuffz from AssMan maybe I did something wrong

8 years ago
Hello there.

My new perk shaders are glitched and/or duplicated!



Help please? Thanks!
8 years ago
Hi so I have a new project in the works and wanted to see if someone could point me in the right direction toward changing the zombie moans and groans (like "attack_00")

My methods of doing this were unsuccesful and didnt work.

Thanks!
9 years ago
Hi so I purchased a new PC and I am transferring everything over to it from the old and here’s how I did the transfer of WaW

I installed WaW from the disk (yes I know shame on me) to the new PC and dragged all the files from my root into the new root adding in all my stuff automatically.

Well after that when opening Launcher it does this



The game its self works as well as downloaded maps, my mods, and Radiant just not Launcher.

I believe its just trying to call from the old PC how would I put it to the new and work properly?
9 years ago
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