Hi there! So Im having a bit of a issue with my custom characters and this happens with all of them. During testing I noticed that the character's quotes in relation of killing the zombies or buying gumballs never actually plays. Here's all the lines that's not working.
So I have a new grenade type in my map but when you buy them you get 4 of the new and you'll still have the normal standard grenades. When the next round starts, you'll get two standard and none of the alternate. You'll only get it when you buy them off the wall again.
Also aside from this, when I get it from the box it replaces the gun that you have out :(
If someone could help me that would be fantastic!
By the way, just so if there was a coded reply, my standard grenades are "stielhandgranate" and we'll call the new ones "stielhandgranate2"
So I have this sort of concept for a set of grenades that (when exploded) set off a wunderwaffe effect and chain to all the zombies that were around them. I tried this myself several different ways last night but it simply would not work, mostly resulting in a bad syntax error.
So if someone could help me out that would be fantastic!
So I was planning on using the model "char_rus_guard_player_body_rifle" as my boss zombie in my map. However in-game the model is all broken side ways. So I exported the model and put it into AssMan to convert it as a MP body (not sure if that would help but I'm testing my luck). So when I clicked convert, it gives me an error stating that there's a duplicated pelvis HOWEVER I went back into Maya and I only see one pelvis joint.
I also tried exporting it as animated from AssMan and the model is still the same (broken side ways).
Hello so I was going back to a post I did way back in June to add in a boss and I was wondering if there was a way to make this boss have a sound coming from him in a loop till he dies. Like him breathing hard while he chases you.
So in my easter egg, the announcer character goes evil after the egg is completed.
I was wondering if it was possible if the announcer quotes could be changed. Sort of like when you hear Sam quotes on Moon up until Sam and Edward switch bodys then he is the announcer.
Hi we are writing a new easter egg and I was wondering if it is possible to start the game and have a announcer audio quote be played (also if it could choose between numerous quotes) sort of like when you start Shadows Of Evil and the Shadow Man speaks.
Hi I was adding in some different models today and....yeah lets just have a look...
So yeah my models are twisted up on the stomach. This is like this on all four models. These are all WaW models so Im not sure if the joints just do not work in Zombies or if I just coded wrong.
Hi so I have a new project in the works and wanted to see if someone could point me in the right direction toward changing the zombie moans and groans (like "attack_00")
My methods of doing this were unsuccesful and didnt work.
Hi so I purchased a new PC and I am transferring everything over to it from the old and here’s how I did the transfer of WaW
I installed WaW from the disk (yes I know shame on me) to the new PC and dragged all the files from my root into the new root adding in all my stuff automatically.
Well after that when opening Launcher it does this
The game its self works as well as downloaded maps, my mods, and Radiant just not Launcher.
I believe its just trying to call from the old PC how would I put it to the new and work properly?