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Topics - xZekaHD

Hi UGX,

When I'm ingame, the scavenger I added into my map has "ZOMBIE_WEAPON_SCAVENGER_750" on the wallbuy, I want to change it to be normal like "Hold [Use] To Buy Scavenger".

Even some people in the UGX Chat tried helping but we couldn't get it fixed.
7 years ago
I get
"Script Runtime Error"
"cannon cast undefined to string"
"Check console for details"

Whenever I try to make a wallbuy trigger_use for my scavenger gun

Here it it in radiant: https://gyazo.com/82af3cd214c3e279739dca516441008a
8 years ago
Basically I have some custom perk shaders I want to use, where do I put them?
8 years ago
Okay so I ported a electric cherry model from bo2 and I have a script struct for a perk, is there a script_noteworthy for electric cherry?
8 years ago
Hey UGX, I made a very basic buildables bench you can use with your buildable scripts or just to add to your map to fill up space :)

8 years ago
Okay so I just added to models and prefabs to my map now I get this when I try to compile.

Error: Failed to export unnamed.map because Unable to process the zone file. Make sure to export from the top map and that the zone file is properly configured.


Double Post Merge: October 20, 2016, 10:44:04 pm
Okay well I've just gone into my map folder and noticed my map file is 2 fucking KB in size? How has adding some models and prefabs then saving it gone to the map being 2KB in size now? Does autosave save the map to anywhere else where I can get a backup?

Double Post Merge: October 20, 2016, 11:14:09 pm
Also here is the console:
Code Snippet
Plaintext
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1.306 sec

gdtDB: successfully updated database.

D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_school.map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_school.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2548048
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\devraw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devraw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\raw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\discdata
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devraw
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\raw
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\discdata
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\main
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\main
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\players
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\zone
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_school.map
Layer '000_Global/No Comp' ignored

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

splitting up large himip volumes...
    surfCount went from 0 to 0

Umbra Visibility Groups: 1 groups

<worldvisgroup>      0


Umbra Tome Triggers: 0 total


begin navmesh generation...

tome "__default__", UMBRA volume NOT set - defaulting to = -1000000.0,-1000000.0,-1000000.0 ---> 1000000.0,1000000.0,1000000.0
UMBRA smallest_occluder=72.000 small_hole=4.000
removed 0 duplicate triangles from set of 0 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...
 done - 0.0 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
ERROR: Unable to generate navigation mesh. Return code: 1

Writing D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_school.d3dbsp
    0 seconds elapsed
main: 0.219236 secs

D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\bin\radiant_modtools.exe -ledSilent +medium +localprobes +forceclean +recompute D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_school.map

Error: Failed to export unnamed.map because Unable to process the zone file. Make sure to export from the top map and that the zone file is properly configured.
8 years ago
Yesterday I could launch my map fine

today I changed the angle on which a door opens when you buy it and moved my quick revive, compiled the map and I get this error, I reverted everything I've done and still no change, help please.


Error here - https://gyazo.com/2a82a26cd8a8c5511f47174d833ca425
8 years ago
So I made a new map, made 1 room and a spawn point, but I can't compile it cause I get an error that says no lighting data to export. Map may be missing a sun volume. any help?

8 years ago
Last night I made a test map anmd it loaded. tried loading it today and I just get a black screen when it loads bo3.

tried with the test map too....

Don't know what's happened.
8 years ago
Hi, how do i add player and zombie spawns also how do I delete something from my map?

I select something and press the delete key and nothing happens :(
8 years ago
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