(Image removed from quote.) This is the error in hand. I don't know why this happens at all and I only understand half of this. What I think is that it cannot allocate enough memory to compile it all, but I got my memory down to 50% and it still can't do it. I have 8gb of ram aswell.
Thanks to anyone who can solve this mess. I'll credit you in my map because figuring this out would help me out so much. Thanks, again.
wait you didn't capture the entire console, if at the end of the red text it says "access is denied" then you need to go to that folder/file and make sure it is not on read-only.
go to "game_root\raw\english\localizedstrings\" and find the file "zombie.str". For this to work you can't copy the file to your mods\ folder (as far as i know) so edit it right where it is, but make a backup first! Open the "zombie.str" file and go to the bottom and add these line's:
Code Snippet
Plaintext
REFERENCE ZOMBIE_WEAPON_SCAVENGER_750 LANG_ENGLISH "Press &&1 to buy Scavenger [Cost: 750]"
Tried both ways it still doesn't change it from "zombie_weapon_scavenger_750, but after I buy the weapon, it then changes to "For Weapon Cost[750], Ammo [1000], Upgraded Ammo[4500]
When I'm ingame, the scavenger I added into my map has "ZOMBIE_WEAPON_SCAVENGER_750" on the wallbuy, I want to change it to be normal like "Hold [Use] To Buy Scavenger".
Even some people in the UGX Chat tried helping but we couldn't get it fixed.
I do think I may have saw some sort of procedural grass but I can't recall where it was or if it was even actually procedural grass lol. If anyone else knows what i'm talking about it would be a help to know where it is for me as well.
Yo reck do you know how to switch out models for the perk machines?
I have custom perk models and want to switch them out with the default ones
Okay so I just added to models and prefabs to my map now I get this when I try to compile.
Error: Failed to export unnamed.map because Unable to process the zone file. Make sure to export from the top map and that the zone file is properly configured.
Double Post Merge: October 20, 2016, 10:44:04 pmOkay well I've just gone into my map folder and noticed my map file is 2 fucking KB in size? How has adding some models and prefabs then saving it gone to the map being 2KB in size now? Does autosave save the map to anywhere else where I can get a backup? Double Post Merge: October 20, 2016, 11:14:09 pmAlso here is the console:
Code Snippet
Plaintext
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 1.306 sec
gdtDB: successfully updated database.
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_school.map D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_school.d3dbsp
main: Enter
FPU Precision set to 64 bits CoD2Map: T7 Build Changelist: 2548048 Build Machine: CODBUILD8-764 ---- cod2map ---- navmesh = true navvolume = full generation ----- FS_Startup ----- Current search path: D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\devraw D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devraw D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\raw D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\discdata D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devraw D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\raw D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\discdata D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\main D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\main D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\players D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\zone D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\local_storage ---------------------- Connected to data signature database Loading map file D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_school.map Layer '000_Global/No Comp' ignored
splitting up large himip volumes... surfCount went from 0 to 0
Umbra Visibility Groups: 1 groups
<worldvisgroup> 0
Umbra Tome Triggers: 0 total
begin navmesh generation...
tome "__default__", UMBRA volume NOT set - defaulting to = -1000000.0,-1000000.0,-1000000.0 ---> 1000000.0,1000000.0,1000000.0 UMBRA smallest_occluder=72.000 small_hole=4.000 removed 0 duplicate triangles from set of 0 - 0.0 seconds generating Nav Mesh ... Removing tiny boundary edges... done - 0.0 seconds WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option. ERROR: Unable to generate navigation mesh. Return code: 1
Writing D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_school.d3dbsp 0 seconds elapsed main: 0.219236 secs
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\bin\radiant_modtools.exe -ledSilent +medium +localprobes +forceclean +recompute D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_school.map
Error: Failed to export unnamed.map because Unable to process the zone file. Make sure to export from the top map and that the zone file is properly configured.