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Topics - Matt9173852

As you see in the picture, it's discarded 63 tris. Anyway of stopping this or at least anyway of stopping the weapon ending up with holes in it?
I'm assuming this is the reason why the model has holes in it when looking in asset viewer.
Here are the images
 
3 years ago
So in the beginning area there will be like an area with a shit ton of zombies - like the beginning of moon, and in the centre there is an elevator that would be bought for some points which would take the players down to the actual map, but if a player dies then they could spawn at the beginning but then the elevator wont be there so how can I force the players to spawn at the top first but after the trigger is bought for them to spawn at the bottom of the elevator?
9 years ago
Does anyone know of a good tutorial to get bo2 sounds for my guns? i couldn't get much when using the search on ZM or google and all I know (which I don't even know if its true) is that it's got something to do with notetracks?? Thanks for any help
9 years ago
title says all, i would like to figure out how to make a door model rotate on a point like a hinge
9 years ago
Hello, when I attempt to port a bun from black ops 2, the gun seems to be too far forward and slightly too high opposed to what it looks like in the camera in maya 2012.
I've been following elfenliedtopfan5's tutorial and I've done everything he has done step by step (apart from doing all the tamins, I only did the idle's ones to see if I was able to do it) Thanks for any help.

9 years ago
well seeing as i just managed to port the cia viewhands i would like to change the player model to the cia guy as well, I've gotten to the point where the model is in the game and stuff but is just in a frozen pose, so all i need help with is the joints/rigging of the model im having trouble with.
i have no idea which ones are needed and which arent needed
9 years ago
for some reason my mod.csv needs to look like this:
// viewhands
//xmodel,viewhands_black_kit
//material,mtl_black_kit_hands
//material,mtl_black_kit_sleeves
xmodel,c_zom_suit_viewhands_LOD_0
material,bo2_mtl_viewarm_zom_suit
otherwise it wont work. in my map i tried to get the cod4 viewhands to work but they didnt so i went to bo2 one and they only show up when the black_kit stuff is in the mod.csv - also the texture wont show up even though its in the mod.csv and in my images folder
9 years ago
can some help me with importing cod 4 guns to waw for my nazi zombie map, could be a quick tut too maybe any pre-configured files or something becuse i tried to import a p90 which took all day and didnt even have any sound and couldnt ads. now i dont want to use the zct mod because i dont like how it changes the hud, if there is a way to stop that then ill give it a try   
 :gusta: :gusta: :gusta: :gusta: :gusta: :gusta: :gusta: :gusta: :gusta: :gusta: :gusta: :gusta: :gusta: :gusta: :gusta:
11 years ago
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