Hello, really cool and easy model to implement, however i am running into strange issue. alcatraz model 2 has too many bones, and model 1 (guard) has too many also. This is resulting in crashes during playtest that describe that error. Any idea for fix? In the meantime, going to try tranzit or nuketown models. I get why the Mob ones may be complicated. *EDIT* (Now working) Anyone that has this issue, dont change the behead script in gsc. Using WAW behead lets us use models without exceeding bone limit. Thats the easiest fix I found