UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

NG's Zombie Ports to WAW (Master Hub)

broken avatar :(
Created 11 months ago
by NGcaudle
0 Members and 1 Guest are viewing this topic.
1,531 views
broken avatar :(
×
broken avatar :(
Location: caOntario
Date Registered: 31 August 2014
Last active: 2 months ago
Posts
273
Respect
Forum Rank
Mr. Elemental
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Kiss me daddy
×
NGcaudle's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
NGcaudle's Contact & Social LinksNGcaudle
Here are zombies from Black ops 1 and Black ops 2 ported back into world at war. Each download will include how to properly install the pack to ensure the zombies work.
 

Last Edit: August 25, 2025, 09:22:52 am by NGcaudle
<33
broken avatar :(
×
broken avatar :(
Location: es
Date Registered: 12 February 2026
Last active: 5 months ago
Posts
1
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
Ibero Chano's Groups
Ibero Chano's Contact & Social Links
HI! Ty for the ports. Is there any way to play them in plutonium World at War? Thanks!
Last Edit: February 13, 2026, 11:37:44 pm by Moderator (Approval)
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 3 July 2026
Last active: 5 hours ago
Posts
1
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
My Contact & Social Links
More
×
Aidan Pless's Groups
Aidan Pless's Contact & Social Linksokshorty420slimpeezusslimpeezus13peezplays
Hello, really cool and easy model to implement, however i am running into strange issue. alcatraz model 2 has too many bones, and model 1 (guard) has too many also. This is resulting in crashes during playtest that describe that error. Any idea for fix? In the meantime, going to try tranzit or nuketown models. I get why the Mob ones may be complicated. *EDIT* (Now working) Anyone that has this issue, dont change the behead script in gsc. Using WAW behead lets us use models without exceeding bone limit. Thats the easiest fix I found
Last Edit: July 14, 2026, 09:20:12 pm by Moderator (Approval)

 
Loading ...