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[Drag-and-Drop]Moon Zombies

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Created 10 years ago
by shippuden1592
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Location: mxGuanajuato
Date Registered: 5 May 2013
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Hello there people in the community.
This time I come with a pack of zombies bo1.


Version Fixed
[/size]
www.mediafire.com


PICTURES



Go to _zombiemode_spawner.gsc and find this "zombie_head_gib (attacker)" function to replace all of this:

Code Snippet
Plaintext
zombie_head_gib( attacker )
{
if ( is_german_build() )
{
return;
}

if( IsDefined( self.head_gibbed ) && self.head_gibbed )
{
return;
}

if( !isDefined( level.head_gibs_this_frame ) )
{
level thread cap_zombie_head_gibs();
}

if( level.head_gibs_this_frame >= level.max_head_gibs_per_frame )
{
return;
}
 
level.head_gibs_this_frame++;

self.head_gibbed = true;
self zombie_eye_glow_stop();

size = self GetAttachSize();
for( i = 0; i < size; i++ )
{
model = self GetAttachModelName( i );
if( IsSubStr( model, "head" ) )
{
// SRS 9/2/2008: wet em up
self thread headshot_blood_fx();
if(self.zomb_text == "tech_cap_1")
{
precacheModel("bo1_c_zom_moon_tech_cap_1");
self.hatmodel_launch = spawn("script_model",self.origin + (0,0,64));
self.hatmodel_launch setmodel("bo1_c_zom_moon_tech_cap_1");
self.hatmodel_launch PhysicsLaunch( self.hatmodel_launch.origin, (0,0,5000) );
self.hatmodel_launch thread timed_delete(5);

self Detach("bo1_c_zom_moon_tech_cap_1", "" , true);
}
else if(self.zomb_text == "tech_cap_2")
{
precacheModel("bo1_c_zom_moon_tech_cap_2");
self.hatmodel_launch = spawn("script_model",self.origin + (0,0,64));
self.hatmodel_launch setmodel("bo1_c_zom_moon_tech_cap_2");
self.hatmodel_launch PhysicsLaunch( self.hatmodel_launch.origin, (0,0,5000) );
self.hatmodel_launch thread timed_delete(5);

self Detach("bo1_c_zom_moon_tech_cap_2", "" , true);
}
else if(self.zomb_text == "tech_cap_3")
{
precacheModel("bo1_c_zom_moon_tech_cap_3");
self.hatmodel_launch = spawn("script_model",self.origin + (0,0,64));
self.hatmodel_launch setmodel("bo1_c_zom_moon_tech_cap_3");
self.hatmodel_launch PhysicsLaunch( self.hatmodel_launch.origin, (0,0,5000) );
self.hatmodel_launch thread timed_delete(5);

self Detach("bo1_c_zom_moon_tech_cap_3", "" , true);
}

self play_sound_on_ent( "zombie_head_gib" );

self Detach( model, "", true );
self Attach( "char_ger_honorgd_zomb_behead", "", true );
break;
}
}

self thread damage_over_time( self.health * 0.2, 1, attacker );
}

And add this at the end:

Code Snippet
Plaintext
timed_delete(time)
{

wait time;

self delete();

}

Upcoming pack`s
Call of the dead
Shangri la
Ascension
Tranzit (maybe)


Thanks to
jei9363
ConvictioNDR


Any questions or comments Leave him mistake !!!!!

Last Edit: October 15, 2014, 05:49:47 am by shippuden1592
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Location: phDasmarinas, City of Cavite
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Metroman260's Groups
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Nice JOB  ;D ;D

FAVOR

Can you make them kindly 3D Models
Can you fix the Eye's in Zombie's
Can you fix the Textures in Zombie's

I HOPE YOU WILL UPDATE THEM
I LOVE YOUR ZOMBIE'S

 :nyan: :nyan: :nyan: :nyan: :nyan:

Metroman260
Last Edit: October 07, 2014, 10:15:14 am by Metroman260
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List the new version of zombies  :D :D :D
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Location: usbuffalo
Date Registered: 16 August 2013
Last active: 11 months ago
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Giggity.
Signature
maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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Great work bud ;D

I'll pm you BTW

 
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