UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Getting started with mods...

broken avatar :(
Created 8 years ago
by TGRHavoc
0 Members and 1 Guest are viewing this topic.
834 views
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 8 October 2016
Last active: 7 years ago
Posts
1
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
TGRHavoc's Groups
TGRHavoc's Contact & Social Links
Hello,

I'm new to modding CoD however, I'd like to get into it and maybe make a few (hopefully) cool mods however, I don't know where to start. I've tried looking online for tutorials on modding BO3 but, I can only find map tutorials (I don't want to make maps).

If someone could point me to a tutorial on creating mods (and possibly publishing them to the workshop) I would really appreciate it.

I have tried to do this on my own but, I keep falling flat on my face.

What I've tried:

  • Open BO3 Mod tools
  • File > New
  • Name = test_mod, template = mod
  • Right click > Show zone_folder
  • Edit "zm_mod.zone" to include "scriptparsetree,scripts/main.gsc"
  • Create a "main.gsc" under "<ROOT>/mods/test_mod/scripts/"

Contents of main.gsc:
Spoiler: click to open...
Code Snippet
Plaintext
#using scripts\codescripts\struct;

#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#using scripts\shared\flag_shared;

#insert scripts\shared\shared.gsh;


function test(){
    level flag::wait_till("all_players_connected");

    PrintLn("Hello");

}

function init(){

    level thread test();
    Println("Test");

}
I'm sorry if this seems trivial to you but, I really cannot find any information anywhere about how to do this and I'm starting to get frustrated by it. Thanks in advance for your help.

 
Loading ...