BO2 STG-44 Porting: Gun in weird position.

broken avatar :(
Created 1445 days ago
by illuminazi
0 Members and 1 Guest are viewing this topic.
1,591 views
broken avatar :(
×
broken avatar :(
Location: au
Date Registered: 9 May 2015
Last active: 1014 days ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
Personal Quote
TZP if ur there check your Skype ;)
I used this video: [You are not allowed to view external links. Register or Login to see them] to port the bo2 stg44 to bo3 and all the animations except ads_fire ended up like this: [You are not allowed to view external links. Register or Login to see them] The animations played properly just in the air to the left. I could not see any viewhands when the animations were playing. Thanks in advanced for any help  :).

Double Post Merge: October 07, 2016, 02:12:22 am
The link image link is this:
[You are not allowed to view external links. Register or Login to see them]
Last Edit: October 07, 2016, 02:12:22 am by illuminazi
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 22 April 2015
Last active: 1189 days ago
Posts
40
Respect
Forum Rank
Legless Crawler
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Level Designer
×
Taven's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Taven's Contact & Social LinkskingTavenkingTaven_Taven_TavenDevMy Site
Having the same issues with my weapon ports but they are up in my face which is upsetting. So I refuse to import weapons and such as of now. Hoping someone can release a full video tut on how the process is done cause there has to be something I did wrong.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 13 October 2016
Last active: 1253 days ago
Posts
3
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
Arrace's Groups
Arrace's Contact & Social Links
I'm also having this same issue, I just attempted porting over the judge from BO2 and I was able to get each animation perfect. However after trying the raygun mkII, everything but ads fire works great. When I attempt to put the tanim on for ads fire it seems to be off centered to the right. I went back to my conversion rig for the judge and retried ads fire on that animation as well, and it's now showing off centered to the right. Would this happen to be a maya setting that somehow I changed with a keybinding?
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 22 April 2015
Last active: 1189 days ago
Posts
40
Respect
Forum Rank
Legless Crawler
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Level Designer
×
Taven's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Taven's Contact & Social LinkskingTavenkingTaven_Taven_TavenDevMy Site
Open your xanims (all but ads up and down) and find and replace all of j_gun with tag_weapon see if that helps
broken avatar :(
×
broken avatar :(
Location: au
Date Registered: 9 May 2015
Last active: 1014 days ago
Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
Personal Quote
TZP if ur there check your Skype ;)
I solved it by unchecking use bones in animations

 

Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch
Loading ...