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Zombie Enslaver
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
heres a tut on zm...
http://www.zombiemodding.com/index.php?topic=12436.0
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Thanks, and what's the difference between exports like
zombie_vending_tombstone_LOD_0.XMODEL_EXPORT
zombie_vending_tombstone_LOD_1.XMODEL_EXPORT
and
zombie_vending_tombstone_LOD_2.XMODEL_EXPORT
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
wow what a fail. LOD stands for "Level Of Detail"
they are the same model but in a different level of detail lolz. when you're close to a model the game sets the lod0 and then you have to define in asset manager the distance to switch to next lod.
so when you're away from the model the game will switch your model with a big poly count into the lowest lod which must have lest verts for easier rendering. as if the model is far from you you dont need to be rendering a high poly model
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
For weapons add the tag you want to hide in 'hide tags' in the weapon file, for other models I don't know, other than deleting the tags/meshes in Maya