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Weird ADS issue

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Created 8 years ago
by Deleted User
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I get this issue when I ADS with MSMC. I ported it with lemon and lime and all the anims were already converted. I initially thought it was an anim issue then, so I used someone else's ADS anims for the MSMC and got the same result. I don't have a clue what the issue could be. 
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well you need learn about porting and the magic behind this :please:

i got a tutorial explaining how to make an ADS anim in two versions ( editing "tag_ads" or editing "tag_torso" )

the bad thing is: the video is in spanish xdd, so only watch the process :p | if you dont know about plugins or how 2 set up this should be for help :p http://goo.gl/tMaJca |
 

And i found a english video by convictionNDR so if u want watch it :p



 
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well you need learn about porting and the magic behind this :please:

i got a tutorial explaining how to make an ADS anim in two versions ( editing "tag_ads" or editing "tag_torso" )

the bad thing is: the video is in spanish xdd, so only watch the process :p | if you dont know about plugins or how 2 set up this should be for help :p
 

And i found a english video by convictionNDR so if u want watch it :p


If you have Lemon 1.42 (Which I assume he has since he said he used already converted ones), it's just a case of slotting in anim names, also I have never had to fix ADS anims when even using tanims, for both IW and 3arc? ???
Last Edit: March 29, 2016, 08:40:13 pm by Scobalula
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(Image removed from quote.)

I get this issue when I ADS with MSMC. I ported it with lemon and lime and all the anims were already converted. I initially thought it was an anim issue then, so I used someone else's ADS anims for the MSMC and got the same result. I don't have a clue what the issue could be.
You just have to use viewhands from MW2 or later, as certain tags for ADS are missing in the WaW viewhands.
Last Edit: April 01, 2016, 04:14:25 pm by FinalKill9175
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maybe the animation model is the problem, use mine


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Unthread that real walking script and check it again
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I will try this to see if it fixes the issue as this one seems the most likely so far.

I already checked all of your anims and model exports for the anims, all produced the same result as me.
The walking script was not in at the time of this screenshot so that cant be it.
yea go for the view hands thing
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Show us how the anims are set in the weapon file
Marked as best answer by Deleted User 8 years ago
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Shouldn't really do this, but try ads anims off a similar gun

Beyond that id say re-port the model, maybe a joint is oriantated in error
Last Edit: April 01, 2016, 09:57:21 pm by Harry Bo21

 
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