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weapon glitch during animation help

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Created 8 years ago
by jakob9696
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If you find errors in my post, excuse me for my bad english... I'm italian...

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I ported 2 blundergat models from bo2, then i changed the acid material to an other ; then i  created 2 models with different materials but when i'm reloading, the weapon texture is glitched and i don't know how i fix it. the same happens when i tried to port ray gun mk2 xmodels and xanim but now i'm using blundergat xanim from CFGFactory and they works properly.

please help me.

here there is  a video which show my problem:
Last Edit: April 17, 2016, 07:05:50 pm by jakob9696
Marked as best answer by jakob9696 8 years ago
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Nate is right

I'm guessing you've used the xmodel_export that lime gives you - which doesnt work for "binded" models - you must bind them in maya yourself
Last Edit: April 18, 2016, 01:50:38 am by Harry Bo21
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excuse me but I do not know if I understand correctly:
have I export the xmodels from maya with plugins or export xanim from maya binding them with models ?
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the model

lemon now gives you direct xanims for some games so no longer "need" maya for those
Last Edit: April 18, 2016, 03:00:10 pm by Harry Bo21
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If i export only model from maya, in game it won't animate correctly in some anims: reload and other don't work but the most xanims work (i'm using the same xanim but i export the model with maya)
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do not use anims from CFG - you dont need to

just port the model and use lemon to get your own anims - the two "will" work together

and judging by your video i see nothing wrong except insanely high FOV and a incorrect weaponfile
Last Edit: April 18, 2016, 05:39:39 pm by Harry Bo21
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I fixed my issue about xanim :D i forgot to drag the maya bind file script in maya before export it.
Now all work thank you!  ;)

Double Post Merge: April 18, 2016, 05:45:16 pm
do not use anims from CFG - you dont need to

just port the model and use lemon to get your own anims - the two "will" work together

and judging by your video i see nothing wrong except insanely high FOV and a incorrect weaponfile
i set a high fov and timescale to show "glitched" xanims better

Double Post Merge: April 18, 2016, 06:00:59 pm
However how i can gets xanim directly using lemon without using maya?
because it gets anim from games in .tanim
Last Edit: April 18, 2016, 06:01:29 pm by jakob9696
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I fixed my issue about xanim :D i forgot to drag the maya bind file script in maya before export it.
Now all work thank you!  ;)

Double Post Merge: April 18, 2016, 05:45:16 pm
i set a high fov and timescale to show "glitched" xanims better

Double Post Merge: April 18, 2016, 06:00:59 pm
However how i can gets xanim directly using lemon without using maya?
because it gets anim from games in .tanim
was updated to export X anims over a month ago - reread my post
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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was updated to export X anims over a month ago - reread my post

It was removed from 1.423 for some strange reason, only 1.42 will dump direct xanims.

 
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