UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

walk animation defaults

broken avatar :(
Created 10 years ago
by jei9363
0 Members and 1 Guest are viewing this topic.
1,343 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 16 June 2013
Last active: 2 years ago
Posts
1,005
Respect
Forum Rank
Zombie Colossus
Primary Group
Community Mapper
My Groups
More
My Contact & Social Links
More
Signature
Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
×
jei9363's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
jei9363's Contact & Social Linksjei9363jei9363jayingardia
I exported a black ops zombie walk sequence just like the hanging anims

my _zombiemode_spawner.gsc

Code Snippet
Plaintext
self set_run_anim(%bo_walk_9);                         
self.run_combatanim = level.scr_anim[self.animname][%bo_walk_9];

mod.csv

Code Snippet
Plaintext
xanim,bo_walk_9

bo_walk_9 is in my generic_human.atr

and its in root/raw/xanim

but

Last Edit: October 18, 2014, 10:36:58 am by jei9363

 
Loading ...