I've been trying to create my own map for the past few hours, to no avail. Every time I try to compile my map it will go through all of the loading screens and then right before it is about to load, the app suddenly stops working and then I get the 'unhandled exception caught' error, followed by the following:
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
useFastFile is write protected.
fs_usedevdir is write protected.
fs_game is write protected.
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1440 x 900 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 17.64 MB memory in DB alloc
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Waiting for $init to finish. There may be assets missing from code_post_gfx.
Setting initial state...
DirectX reports 128 MB of video memory and 3908 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Picmip is set manually.
Using picmip 2 on most textures, 2 on normal maps, and 3 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "9".
"r_gamma" = "1.92113".
"snd_volume" = "1".
"ps3_voiceSpeakerGain" = "".
Hostname: DESKTOP-IK7FCGK
PC IP: 10.183.1.6
end $init 3065 ms
--- Common Initialization Complete ---
Waited 589 ms for $init to finish.
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
useFastFile is write protected.
fs_usedevdir is write protected.
Database: Assets Sync Started
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile setup_load
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\setup_load.ff'
Database: Assets Sync Started
Database: Assets Sync Finished
Unhandled exception caught
I have no clue why this is happening or how to fix it. I am very new to modding and so I am lost as to how to fix this. Any help would be greatly appreciated!