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Some IW4/5/6 Weapons are 'misplaced' or in my face

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Created 8 years ago
by FinalKill9175
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Similar to the issue here (accept this time I cant get direct xanims  :( ) http://ugx-mods.com/forum/index.php/topic,10465.0.html
Here is a video talking about it:

This is something I have had happen to almost anything I ported manually from Infinityward Games, getting this figured out would be very nice  :)

Thanks!
Last Edit: May 08, 2016, 08:31:35 pm by FinalKill9175
Marked as best answer by FinalKill9175 8 years ago
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[UGX] Documentation Writer & Programmer
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IW:
Animations
NON-ADS -> tag_ads + tag_camera (SELECT HIERARCHY)
ADS (ads_fire excluded, goes in NON-ADS as it doesn't affect player camera)-> tag_view + tag_ads
ANIMATED MODEL -> Export the scene w/ no animation applied: 1 mesh + full joints (HIERARCHY)
Last Edit: May 08, 2016, 08:35:18 pm by DidUknowiPwn
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Location: usChicago, IL
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IW:
Animations
NON-ADS -> tag_ads + tag_camera (SELECT HIERARCHY)
ADS (ads_fire excluded, goes in NON-ADS as it doesn't affect player camera)-> tag_view + tag_ads
ANIMATED MODEL -> Export the scene w/ no animation applied: 1 mesh + full joints (HIERARCHY)
Thats pretty much what I did, I tried to go and slect tag_camera whilst doing the idle animation as a test. Same results  :(

Thanks for the help, as now I do know for sure what most IW guns need  :D
Last Edit: May 09, 2016, 01:17:03 am by FinalKill9175
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[UGX] Documentation Writer & Programmer
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Check your PM
broken avatar :(
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broken avatar :(
Location: usChicago, IL
Date Registered: 8 January 2015
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Posts
136
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FinalKill9175's Groups
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IW:
Animations
NON-ADS -> tag_ads + tag_camera (SELECT HIERARCHY)
ADS (ads_fire excluded, goes in NON-ADS as it doesn't affect player camera)-> tag_view + tag_ads
ANIMATED MODEL -> Export the scene w/ no animation applied: 1 mesh + full joints (HIERARCHY)
I had to re export the anims with new viewhands (the ones in my map) and follow those parameters thanks!

 
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