UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Red dot sight materials

broken avatar :(
Created 10 years ago
by mrthomas3697
0 Members and 1 Guest are viewing this topic.
2,389 views
broken avatar :(
×
broken avatar :(
Location: mtMellieha
Date Registered: 15 July 2013
Last active: 2 years ago
Posts
43
Respect
Forum Rank
Legless Crawler
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
mrthomas3697's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
mrthomas3697's Contact & Social Linksmrthomas3697mrthomas3697mrthomas3697
Does anyone know what settings you have to have on the material for the red dot sight glass and the dot itself ?
Thanks  :)
broken avatar :(
×
broken avatar :(
Former UGX Lead Asset Creator
Location: ca
Date Registered: 17 August 2012
Last active: 5 years ago
Posts
1,932
Respect
Forum Rank
Zombie Destroyer
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
Personal Quote
Eh?
Signature

(Click to enter portfolio)
×
SajeOne's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Well, the easiest way would be to copy the red dot material and image from COD4 and port it to COD5. Then open up a COD4 model in maya that has the red dot shader and add it to your weapon.
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 9 months ago
Posts
5,551
Respect
6,691Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
Signature
If Java had true garbage collection, most programs would delete themselves upon execution.
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
The correct AssMan settings for a custom Red Dot sight are currently unknown. I've spent hours trying to figure out what works and never got anywhere - they are a special fx material type because the engine moves the dot to be at the center of the screen - so if your gun has an inaccurate ADS anim pose then the red dot in the sight will be off-center no matter what the UV map looks like in Maya.

I also know Tom_BMX spent a lot of time trying to figure it out last year and didn't get anywhere either.
broken avatar :(
×
broken avatar :(
Location: mtMellieha
Date Registered: 15 July 2013
Last active: 2 years ago
Posts
43
Respect
Forum Rank
Legless Crawler
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
mrthomas3697's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
mrthomas3697's Contact & Social Linksmrthomas3697mrthomas3697mrthomas3697
So how do certain maps have it on ported guns?
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 9 months ago
Posts
5,551
Respect
6,691Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
So how do certain maps have it on ported guns?
I'm talking about custom ones... as in ones you make yourself for your own gun model...

To use other CoD ones just copy/paste the materials from game to game, it will work fine.
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
I think that its some kind of dynamic foliage material.

 
Loading ...