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Radiant Actor Help!

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Created 7 years ago
by Deleted User
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Location: kh
Date Registered: 9 August 2013
Last active: 5 years ago
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No fast way to learn scripting. Read old forum post. Do every tutorial you can. Lots of trial and error and one day you will mash out some good code.
I made this for zombiemode. I tested it briefly but it might not work after 50 rounds so u need to do all the testing. Instructions included in the text file. You can edit the waits, cost and distance stuff in the script.

https://www.mediafire.com/download/m1e90iyr668t1iv

If you make a real map ill make you another version with lots of extras.
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hi again i have another problem! Is there a way to make the Actor Enemy dog to spawn in and replace hellhounds? this is required for my map to function and i really need help to get them to work as i cant get the round to start aka hellhound round.

i cant seem to get it to work and i dont think replacing the hellhounds model will work. i really need help as this is for my survival map styled like MW3 survival and i want dogs to spawn in like it does in mw3 but with the soldiers on regular rounds as well. im not quite sure how i get the dog to spawn so im desperate for assistance about this problem!


PS thanks for that radiant buy a guy!! it really helped out a lot!! i also managed to get the other one to work aswell!!

Double Post Merge: May 08, 2017, 11:11:11 pm
You need to learn some scripting if you want complete features like that in your map. Or design a great map and other modders will help.
This is only for 1 player and has no checks for if the player is dead or disconnected ect so it will cause issues if the player is being revived.
//untested
//Spawned_guy thread updatemy_pos();
Updatemy_pos()
{
Self endon ("death");
//self is spawned_guy
While(1)
{
Leader = get_players()[0];
Self.goalradius = 512;
Self setgoalpos(leader.origin);
Self waitill("goal");
Wait (randomfloatrange(1,4));
}
}

anyways i appreciate the help

 
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