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Problem converting textures in Asset Manager

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Created 10 years ago
by MikeVLC
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Things to do before you can say that you remaster anything:
1. To know exactly wich means "To Remaster"
2. To have the master (the original or original files)
3. Be sure that you really are improving the original, in the case of a videogame level, be sure the textures and fx's at least receive some kind of improve.
Otherwise you only use a tag, a fake tag.
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This error is shown when I try convert textures of an exported xmodel of BO2 (lime), after this error Asset Manager closes and the file "Lime_SuperGDT_BO2" automatically is 0 kb size (the original size of this file is 597 kb).
Someone has had a similar problem to this and knows the solution?
Last Edit: July 04, 2014, 01:46:37 pm by MikeVLC
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Do you have the .gdt file in your root/source_data folder?
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Do you have the .gdt file in your root/source_data folder?
Yes, of course.
Each time the file changes size to 0 kb I have to put the original file always in source_data folder.

Last Edit: July 04, 2014, 03:24:33 pm by MikeVLC
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try to re-setup your WaW
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try to re-setup your WaW
It is an option that I would prefer avoid, but thanks for raising a solution.
The only problem in asset manager is with this .gdt file of lime, I can convert rest of textures but all that I try to do with this .gdt is impossible to perform.
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It is an option that I would prefer avoid, but thanks for raising a solution.
The only problem in asset manager is with this .gdt file of lime, I can convert rest of textures but all that I try to do with this .gdt is impossible to perform.
o i mean lime :P sorry
Marked as best answer by MikeVLC 10 years ago
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Problem solved.
My first BO2 xmodel exported to COD5 (the roof of garage of first house on nuketown 2025)
thanks to ASUS89 for teach me,
rambobada555555 for give me a chance of make this possible
and WinCat for resolve the impossible problem that has kept me busy the last two weeks.

any file on gdt that exceeds 60 characters may crash asset manager.

 
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