UGX-Mods
Call of Duty 5: World at War => Help Desk => Modding => Topic started by: MikeVLC on July 04, 2014, 01:45:29 pm
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(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwCagO7s.png%3F1&hash=5e4035d6ea0f3b7857569ff060b882ad0ca40a42)
This error is shown when I try convert textures of an exported xmodel of BO2 (lime), after this error Asset Manager closes and the file "Lime_SuperGDT_BO2" automatically is 0 kb size (the original size of this file is 597 kb).
Someone has had a similar problem to this and knows the solution?
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Do you have the .gdt file in your root/source_data folder?
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Do you have the .gdt file in your root/source_data folder?
Yes, of course.
Each time the file changes size to 0 kb I have to put the original file always in source_data folder.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQbCiCVK.png%3F1%3F1366&hash=08c277e0837e794d7e94d4562d2132562e4b7388)
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try to re-setup your WaW
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try to re-setup your WaW
It is an option that I would prefer avoid, but thanks for raising a solution.
The only problem in asset manager is with this .gdt file of lime, I can convert rest of textures but all that I try to do with this .gdt is impossible to perform.
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It is an option that I would prefer avoid, but thanks for raising a solution.
The only problem in asset manager is with this .gdt file of lime, I can convert rest of textures but all that I try to do with this .gdt is impossible to perform.
o i mean lime :P sorry
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Problem solved.
My first BO2 xmodel exported to COD5 (the roof of garage of first house on nuketown 2025)
thanks to ASUS89 for teach me,
rambobada555555 for give me a chance of make this possible
and WinCat for resolve the impossible problem that has kept me busy the last two weeks.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F02MudNV.png%3F1%3F3845&hash=7030cd849e4d5d53433f59290e5de49db622ccdc)
any file on gdt that exceeds 60 characters may crash asset manager.