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Ok, I've been learning on how to port properly weapons using maya and stuff and now I've got some weapons fully animated, working with stats and sounds. However, some of them seem to have little holes on the geometry, like the stg44, wich has a small invisible surface on the part where the gun canon joins the rest of the weapon. I think this is due to maya reducing polygons in the exporting proces, so some surfaces may not align properly.
Any clues? Here's an image of the issue:
(Image removed from quote.)
(I think I can fixing by modifing geometry in maya, but i want your advice)


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