UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

How to change weaponType "bullet" weapons trail/impact FX?

broken avatar :(
Created 10 years ago
by ProGamerzFTW
0 Members and 1 Guest are viewing this topic.
1,481 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 10 October 2013
Last active: 3 months ago
Posts
541
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
ProGamerzFTW's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
I am wondering how would I change/add a weapon with weaponType "bullet" trail fx and impact fx. I believe I've seen this done by someone before with the mark 2. Any help is appreciated. I know how to do it with the weaponType as projectile, but the weapon doesn't have any penetration or extra points for headshots.
Last Edit: April 25, 2014, 09:19:19 am by ProGamerzFTW
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 6 August 2012
Last active: 4 years ago
Posts
277
Respect
Forum Rank
Mr. Elemental
Primary Group
Community Scripter Elite
My Groups
More
×
YaPh1l's Groups
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
YaPh1l's Contact & Social Links
I'm not 100% sure, but the effects might have been done via script. But it would of course be a lot better, if it would be doable in the weapon file. Unfortunately, I haven't messed with that, so I wouldn't know how.

- Phil.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 10 October 2013
Last active: 3 months ago
Posts
541
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
ProGamerzFTW's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
I'm not 100% sure, but the effects might have been done via script. But it would of course be a lot better, if it would be doable in the weapon file. Unfortunately, I haven't messed with that, so I wouldn't know how.

- Phil.

Alright, anyone else have any other ideas?

 
Loading ...