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how the hell i can change multiples viewmodels

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Created 4 months ago
by gyrozeppelifr
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Location: fr
Date Registered: 28 January 2026
Last active: 3 months ago
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Hello, I'm trying to make sure that each character on Shi no Numa and Der Riese has their own more accurate hands. To do this, I've stealed a few things from the World at War Remastered mod https://www.ugx-mods.com/forum/mods-releases/61/t4m-nazi-zombies-remastered-der-riese-release/23262/ but no matter how hard I try, It don't work and i don't know anything about modding and scripts, i don't want to waste any more days, I hope someone can help me. I think I already have all the necessary files:
 
  • viewmodel_rus_guard_c.iwi
  • viewmodel_jap_infantry_c.iwi
  • pby_crew_viewarm_c.iwi

  • viewmodel_hands_cloth_marine_bare (xmodel i think)
  • viewmodel_rus_guard_arms
  • viewmodel_jap_infantry_arms
  • viewmodel_usa_pbycrew_arms
(There is no iwi for “viewmodel_hands_cloth_marine_bare” because these are the default arms, but the xmodel alone removes the sleeves, so it remains important.)
 
and for the scripts i have
char_zomb_player_0.gsc
Plaintext
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
    self setModel("char_usa_marine_polonsky_zomb");
    self SetViewModel("viewmodel_hands_cloth_marine_bare"); // Added
    self.voice = "american";
}
 
precache()
{
    precacheModel("char_usa_marine_polonsky_zomb");
    precacheModel("viewmodel_hands_cloth_marine_bare"); // Added
}

 
char_zomb_player_1.gsc
Plaintext
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
    self setModel("char_rus_guard_chernova_zomb");
    self SetViewModel("viewmodel_rus_guard_arms"); // Added
    self.voice = "russian";
}
 
precache()
{
    precacheModel("char_rus_guard_chernova_zomb");
    precacheModel("viewmodel_rus_guard_arms"); // Added
}

char_zomb_player_2.gsc
Plaintext
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
    self setModel("char_jap_impinf_officer_body_zomb");
    self SetViewModel("viewmodel_jap_infantry_arms"); // Added
    self.headModel = "char_jap_impinf_officer_head";
    self attach(self.headModel, "", true);
    self.hatModel = "char_jap_impinf_officer_hat_zomb";
    self attach(self.hatModel);
    self.voice = "japanese";
}
 
precache()
{
    precacheModel("char_jap_impinf_officer_body_zomb");
    precacheModel("viewmodel_jap_infantry_arms"); // Added
    precacheModel("char_jap_impinf_officer_head");
    precacheModel("char_jap_impinf_officer_hat_zomb");
}

char_zomb_player_3.gsc
Plaintext
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
    self setModel("char_ger_ansel_body_zomb");
    self SetViewModel("viewmodel_usa_pbycrew_arms"); // Added
    self.headModel = "char_ger_ansel_head_zomb";
    self attach(self.headModel, "", true);
    self.hatModel = "char_ger_waffen_officercap1_zomb";
    self attach(self.hatModel);
    self.voice = "german";
}
 
precache()
{
    precacheModel("char_ger_ansel_body_zomb");
    precacheModel("viewmodel_usa_pbycrew_arms"); // Added
    precacheModel("char_ger_ansel_head_zomb");
    precacheModel("char_ger_waffen_officercap1_zomb");
}
For _loadout.gsc, I only tested the one for Shi no Numa, and I just deleted the line that automatically replaces their viewhands with the original, following this tutorial: https://www.ugx-mods.com/forum/scripting/50/how-to-assign-viewhands-models-for-each-player/24538/
 
i have the mod.csv with the xmodel name in it and that's it
Now I don't know what to do. I'm sure that I am setting up the mod incorrectly or that I wrote the script incorrectly
 
Also, if it's not too complicated, I'd like to make one of the players on Verruckt has Dempsey's skin with or without a helmet + the same viewhand that I put for him here, since he uses Polonsky/generic dempsey appearance, it shouldn't be difficult.
 
 
here my files:
https://mega.nz/file/OQU3jCyB#oCKsAu-xP6uakTG5MmR0VsnXcUlgsCjRFJiSpw8Dn3g
Last Edit: February 13, 2026, 11:41:55 pm by Moderator (Approval)

 
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