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help with the cod 4 hands in waw

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Created 11 years ago
by jzob1234
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im trying to get the viewhands black kit in my map and its not working

this is a vid of what i have in my loadout.gsc and how i complie: http://www.youtube.com/watch?v=gskCavVsU3k&feature=youtu.be

thanks if you can help
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knzombiemaster's Contact & Social LinksNiklas3411gangxta987
im trying to get the viewhands black kit in my map and its not working

this is a vid of what i have in my loadout.gsc and how i complie: http://www.youtube.com/watch?v=gskCavVsU3k&feature=youtu.be

thanks if you can help

eh k first look that you use the tombmx xmodelconverter goes faster then you need viewhands_black_kit and the same i think with player :D eh so in toms programm its easier but you can search it then you must go to you mod (all other stuff in you mod) and then you must wirte in mod.csv all materials and all xmodels so next go to loudout.gsc (put into mod/maps) then go to an line with
else if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) || level.script == "zombie_test_map" ) // CODER_MOD (Austin 5/4/08): zombiemode loadout setup

ther is

set_player_viewmodel( "put in here you viewhands name");
      set_player_interactive_hands( "viewmodel_usa_marine_player");

ok but it must be this line with the zombiemode or it wont work hope it helps
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did you call the materials, and the xmodel in your fastfile mod.csv?
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did you call the materials, and the xmodel in your fastfile mod.csv?
or the xmodel in you mapname.csv
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i fixed it guyes ;D ;D

 
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