



Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!init_standard_zombie_anims
init_standard_zombie_anims()
{
// deaths
level.scr_anim["zombie"]["death1"] = %ai_zombie_death_v1;
level.scr_anim["zombie"]["death2"] = %ai_zombie_death_v2;
level.scr_anim["zombie"]["death3"] = %ai_zombie_crawl_death_v1;
level.scr_anim["zombie"]["death4"] = %ai_zombie_crawl_death_v2;
level.scr_anim["zomboss1"]["death1"] = %hamerwalk;
level.scr_anim["zomboss1"]["death2"] = %hamerwalk;
level.scr_anim["zomboss1"]["death3"] = %hamerwalk;
level.scr_anim["zomboss1"]["death4"] = %hamerwalk;
level.scr_anim["genu"]["death1"] = %hamerwalk;
level.scr_anim["genu"]["death2"] = %hamerwalk;
level.scr_anim["genu"]["death3"] = %hamerwalk;
level.scr_anim["genu"]["death4"] = %hamerwalk;
// run cycles
level.scr_anim["zomboss1"]["walk1"] = %hamerwalk;
level.scr_anim["zomboss1"]["walk2"] = %hamerwalk;
level.scr_anim["zomboss1"]["walk3"] = %hamerwalk;
level.scr_anim["zomboss1"]["walk4"] = %hamerwalk;
level.scr_anim["genu"]["walk1"] = %hamerwalk;
level.scr_anim["genu"]["walk2"] = %hamerwalk;
level.scr_anim["genu"]["walk3"] = %hamerwalk;
level.scr_anim["genu"]["walk4"] = %hamerwalk;
level.scr_anim["zomboss1"]["run1"] = %hamerwalk;
level.scr_anim["zomboss1"]["run2"] = %hamerwalk;
level.scr_anim["zomboss1"]["run3"] = %hamerwalk;
level.scr_anim["zomboss1"]["run4"] = %hamerwalk;
level.scr_anim["zomboss1"]["run5"] = %hamerwalk;
level.scr_anim["zomboss1"]["run6"] = %hamerwalk;
level.scr_anim["genu"]["run1"] = %hamerwalk;
level.scr_anim["genu"]["run2"] = %hamerwalk;
level.scr_anim["genu"]["run3"] = %hamerwalk;
level.scr_anim["genu"]["run4"] = %hamerwalk;
level.scr_anim["genu"]["run5"] = %hamerwalk;
level.scr_anim["genu"]["run6"] = %hamerwalk;
level.scr_anim["genu"]["sprint1"] = %hamerwalk;
level.scr_anim["genu"]["sprint2"] = %hamerwalk;
level.scr_anim["genu"]["sprint3"] = %hamerwalk;
level.scr_anim["genu"]["sprint4"] = %hamerwalk;
level.scr_anim["zombie"]["walk1"] = %ai_zombie_walk_v1;
level.scr_anim["zombie"]["walk2"] = %ai_zombie_walk_v2;
level.scr_anim["zombie"]["walk3"] = %ai_zombie_walk_v3;
level.scr_anim["zombie"]["walk4"] = %ai_zombie_walk_v4;
level.scr_anim["zombie"]["run1"] = %ai_zombie_walk_fast_v1;
level.scr_anim["zombie"]["run2"] = %ai_zombie_walk_fast_v2;
level.scr_anim["zombie"]["run3"] = %ai_zombie_walk_fast_v3;
level.scr_anim["zombie"]["run4"] = %ai_zombie_run_v2;
level.scr_anim["zombie"]["run5"] = %ai_zombie_run_v4;
level.scr_anim["zombie"]["run6"] = %ai_zombie_run_v3;
//level.scr_anim["zombie"]["run4"] = %ai_zombie_run_v1;
//level.scr_anim["zombie"]["run6"] = %ai_zombie_run_v4;
level.scr_anim["zombie"]["sprint1"] = %ai_zombie_sprint_v1;
level.scr_anim["zombie"]["sprint2"] = %ai_zombie_sprint_v2;
level.scr_anim["zombie"]["sprint3"] = %ai_zombie_sprint_v1;
level.scr_anim["zombie"]["sprint4"] = %ai_zombie_sprint_v2;
//level.scr_anim["zombie"]["sprint3"] = %ai_zombie_sprint_v3;
//level.scr_anim["zombie"]["sprint3"] = %ai_zombie_sprint_v4;
//level.scr_anim["zombie"]["sprint4"] = %ai_zombie_sprint_v5;
// run cycles in prone
level.scr_anim["zombie"]["crawl1"] = %ai_zombie_crawl;
level.scr_anim["zombie"]["crawl2"] = %ai_zombie_crawl_v1;
level.scr_anim["zombie"]["crawl3"] = %ai_zombie_crawl_v2;
level.scr_anim["zombie"]["crawl4"] = %ai_zombie_crawl_v3;
level.scr_anim["zombie"]["crawl5"] = %ai_zombie_crawl_v4;
level.scr_anim["zombie"]["crawl6"] = %ai_zombie_crawl_v5;
level.scr_anim["zombie"]["crawl_hand_1"] = %ai_zombie_walk_on_hands_a;
level.scr_anim["zombie"]["crawl_hand_2"] = %ai_zombie_walk_on_hands_b;
level.scr_anim["zombie"]["crawl_sprint1"] = %ai_zombie_crawl_sprint;
level.scr_anim["zombie"]["crawl_sprint2"] = %ai_zombie_crawl_sprint_1;
level.scr_anim["zombie"]["crawl_sprint3"] = %ai_zombie_crawl_sprint_2;
if( !isDefined( level._zombie_melee ) )
{
level._zombie_melee = [];
}
if( !isDefined( level._zombie_walk_melee ) )
{
level._zombie_walk_melee = [];
}
if( !isDefined( level._zombie_run_melee ) )
{
level._zombie_run_melee = [];
}
level._zombie_melee["genu"] = [];
level._zombie_walk_melee["genu"] = [];
level._zombie_run_melee["genu"] = [];
level._zombie_melee["zomboss1"] = [];
level._zombie_walk_melee["zomboss1"] = [];
level._zombie_run_melee["zomboss1"] = [];
level._zombie_melee["zombie"] = [];
level._zombie_walk_melee["zombie"] = [];
level._zombie_run_melee["zombie"] = [];
level._zombie_melee["genu"][0] = %hamerwalk;
level._zombie_melee["genu"][1] = %hamerwalk;
level._zombie_melee["genu"][2] = %hamerwalk;
level._zombie_melee["genu"][3] = %hamerwalk;
level._zombie_melee["genu"][4] = %hamerwalk;
level._zombie_melee["genu"][5] = %hamerwalk;
level._zombie_melee["genu"][6] = %hamerwalk;
level._zombie_melee["zomboss1"][0] = %hamerwalk;
level._zombie_melee["zomboss1"][1] = %hamerwalk;
level._zombie_melee["zomboss1"][2] = %hamerwalk;
level._zombie_melee["zomboss1"][3] = %hamerwalk;
level._zombie_melee["zomboss1"][4] = %hamerwalk;
level._zombie_melee["zomboss1"][5] = %hamerwalk;
level._zombie_melee["zomboss1"][6] = %hamerwalk;
level._zombie_melee["zombie"][0] = %ai_zombie_attack_forward_v1;
level._zombie_melee["zombie"][1] = %ai_zombie_attack_forward_v2;
level._zombie_melee["zombie"][2] = %ai_zombie_attack_v1;
level._zombie_melee["zombie"][3] = %ai_zombie_attack_v2;
level._zombie_melee["zombie"][4] = %ai_zombie_attack_v1;
level._zombie_melee["zombie"][5] = %ai_zombie_attack_v4;
level._zombie_melee["zombie"][6] = %ai_zombie_attack_v6;
level._zombie_run_melee["zombie"][0] = %ai_zombie_run_attack_v1;
level._zombie_run_melee["zombie"][1] = %ai_zombie_run_attack_v2;
level._zombie_run_melee["zombie"][2] = %ai_zombie_run_attack_v3;
level.scr_anim["zombie"]["walk5"] = %ai_zombie_walk_v6;
level.scr_anim["zombie"]["walk6"] = %ai_zombie_walk_v7;
level.scr_anim["zombie"]["walk7"] = %ai_zombie_walk_v8;
level.scr_anim["zombie"]["walk8"] = %ai_zombie_walk_v9;
if( isDefined( level.zombie_anim_override ) )
{
[[ level.zombie_anim_override ]]();
}
level._zombie_walk_melee["genu"][0] = %hamerwalk;
level._zombie_walk_melee["genu"][1] = %hamerwalk;
level._zombie_walk_melee["genu"][2] = %hamerwalk;
level._zombie_walk_melee["genu"][3] = %hamerwalk;
level._zombie_walk_melee["zomboss1"][0] = %hamerwalk;
level._zombie_walk_melee["zomboss1"][1] = %hamerwalk;
level._zombie_walk_melee["zomboss1"][2] = %hamerwalk;
level._zombie_walk_melee["zomboss1"][3] = %hamerwalk;
level._zombie_walk_melee["zombie"][0] = %ai_zombie_walk_attack_v1;
level._zombie_walk_melee["zombie"][1] = %ai_zombie_walk_attack_v2;
level._zombie_walk_melee["zombie"][2] = %ai_zombie_walk_attack_v3;
level._zombie_walk_melee["zombie"][3] = %ai_zombie_walk_attack_v4;
// melee in crawl
if( !isDefined( level._zombie_melee_crawl ) )
{
level._zombie_melee_crawl = [];
}
level._zombie_melee_crawl["zombie"] = [];
level._zombie_melee_crawl["zombie"][0] = %ai_zombie_attack_crawl;
level._zombie_melee_crawl["zombie"][1] = %ai_zombie_attack_crawl_lunge;
if( !isDefined( level._zombie_stumpy_melee ) )
{
level._zombie_stumpy_melee = [];
}
level._zombie_stumpy_melee["zombie"] = [];
level._zombie_stumpy_melee["zombie"][0] = %ai_zombie_walk_on_hands_shot_a;
level._zombie_stumpy_melee["zombie"][1] = %ai_zombie_walk_on_hands_shot_b;
//level._zombie_melee_crawl["zombie"][2] = %ai_zombie_crawl_attack_A;
// tesla deaths
if( !isDefined( level._zombie_tesla_death ) )
{
level._zombie_tesla_death = [];
}
level._zombie_tesla_death["zombie"] = [];
level._zombie_tesla_death["zombie"][0] = %ai_zombie_tesla_death_a;
level._zombie_tesla_death["zombie"][1] = %ai_zombie_tesla_death_b;
level._zombie_tesla_death["zombie"][2] = %ai_zombie_tesla_death_c;
level._zombie_tesla_death["zombie"][3] = %ai_zombie_tesla_death_d;
level._zombie_tesla_death["zombie"][4] = %ai_zombie_tesla_death_e;
if( !isDefined( level._zombie_tesla_crawl_death ) )
{
level._zombie_tesla_crawl_death = [];
}
level._zombie_tesla_crawl_death["zombie"] = [];
level._zombie_tesla_crawl_death["zombie"][0] = %ai_zombie_tesla_crawl_death_a;
level._zombie_tesla_crawl_death["zombie"][1] = %ai_zombie_tesla_crawl_death_b;
// deaths
if( !isDefined( level._zombie_deaths ) )
{
level._zombie_deaths = [];
}
level._zombie_deaths["zombie"] = [];
level._zombie_deaths["zombie"][0] = %ch_dazed_a_death;
level._zombie_deaths["zombie"][1] = %ch_dazed_b_death;
level._zombie_deaths["zombie"][2] = %ch_dazed_c_death;
level._zombie_deaths["zombie"][3] = %ch_dazed_d_death;
level._zombie_deaths["genu"] = [];
level._zombie_deaths["genu"][0] = %hamerwalk;
level._zombie_deaths["genu"][1] = %hamerwalk;
level._zombie_deaths["genu"][2] = %hamerwalk;
level._zombie_deaths["genu"][3] = %hamerwalk;
level._zombie_deaths["zomboss1"] = [];
level._zombie_deaths["zomboss1"][0] = %hamerwalk;
level._zombie_deaths["zomboss1"][1] = %hamerwalk;
level._zombie_deaths["zomboss1"][2] = %hamerwalk;
level._zombie_deaths["zomboss1"][3] = %hamerwalk;
/*
ground crawl
*/
if( !isDefined( level._zombie_rise_anims ) )
{
level._zombie_rise_anims = [];
}
// set up the arrays
level._zombie_rise_anims["zombie"] = [];
//level._zombie_rise_anims["zombie"][1]["walk"][0] = %ai_zombie_traverse_ground_v1_crawl;
level._zombie_rise_anims["zombie"][1]["walk"][0] = %ai_zombie_traverse_ground_v1_walk;
//level._zombie_rise_anims["zombie"][1]["run"][0] = %ai_zombie_traverse_ground_v1_crawlfast;
level._zombie_rise_anims["zombie"][1]["run"][0] = %ai_zombie_traverse_ground_v1_run;
level._zombie_rise_anims["zombie"][1]["sprint"][0] = %ai_zombie_traverse_ground_climbout_fast;
//level._zombie_rise_anims["zombie"][2]["walk"][0] = %ai_zombie_traverse_ground_v2_walk; //!broken
level._zombie_rise_anims["zombie"][2]["walk"][0] = %ai_zombie_traverse_ground_v2_walk_altA;
//level._zombie_rise_anims["zombie"][2]["walk"][2] = %ai_zombie_traverse_ground_v2_walk_altB;//!broken
// ground crawl death
if( !isDefined( level._zombie_rise_death_anims ) )
{
level._zombie_rise_death_anims = [];
}
level._zombie_rise_death_anims["zombie"] = [];
level._zombie_rise_death_anims["zombie"][1]["in"][0] = %ai_zombie_traverse_ground_v1_deathinside;
level._zombie_rise_death_anims["zombie"][1]["in"][1] = %ai_zombie_traverse_ground_v1_deathinside_alt;
level._zombie_rise_death_anims["zombie"][1]["out"][0] = %ai_zombie_traverse_ground_v1_deathoutside;
level._zombie_rise_death_anims["zombie"][1]["out"][1] = %ai_zombie_traverse_ground_v1_deathoutside_alt;
level._zombie_rise_death_anims["zombie"][2]["in"][0] = %ai_zombie_traverse_ground_v2_death_low;
level._zombie_rise_death_anims["zombie"][2]["in"][1] = %ai_zombie_traverse_ground_v2_death_low_alt;
level._zombie_rise_death_anims["zombie"][2]["out"][0] = %ai_zombie_traverse_ground_v2_death_high;
level._zombie_rise_death_anims["zombie"][2]["out"][1] = %ai_zombie_traverse_ground_v2_death_high_alt;
//taunts
if( !isDefined( level._zombie_run_taunt ) )
{
level._zombie_run_taunt = [];
}
if( !isDefined( level._zombie_board_taunt ) )
{
level._zombie_board_taunt = [];
}
level._zombie_run_taunt["zombie"] = [];
level._zombie_board_taunt["zombie"] = [];
//level._zombie_taunt["zombie"][0] = %ai_zombie_taunts_1;
//level._zombie_taunt["zombie"][1] = %ai_zombie_taunts_4;
//level._zombie_taunt["zombie"][2] = %ai_zombie_taunts_5b;
//level._zombie_taunt["zombie"][3] = %ai_zombie_taunts_5c;
//level._zombie_taunt["zombie"][4] = %ai_zombie_taunts_5d;
//level._zombie_taunt["zombie"][5] = %ai_zombie_taunts_5e;
//level._zombie_taunt["zombie"][6] = %ai_zombie_taunts_5f;
//level._zombie_taunt["zombie"][7] = %ai_zombie_taunts_7;
//level._zombie_taunt["zombie"][8] = %ai_zombie_taunts_9;
//level._zombie_taunt["zombie"][8] = %ai_zombie_taunts_11;
//level._zombie_taunt["zombie"][8] = %ai_zombie_taunts_12;
level._zombie_board_taunt["zombie"][0] = %ai_zombie_taunts_4;
level._zombie_board_taunt["zombie"][1] = %ai_zombie_taunts_7;
level._zombie_board_taunt["zombie"][2] = %ai_zombie_taunts_9;
level._zombie_board_taunt["zombie"][3] = %ai_zombie_taunts_5b;
level._zombie_board_taunt["zombie"][4] = %ai_zombie_taunts_5c;
level._zombie_board_taunt["zombie"][5] = %ai_zombie_taunts_5d;
level._zombie_board_taunt["zombie"][6] = %ai_zombie_taunts_5e;
level._zombie_board_taunt["zombie"][7] = %ai_zombie_taunts_5f;
}
self maps\_zombiemode_spawner:zombie_spawn_init("zomboss1");
self maps\_zombiemode_spawner_boss::zombie_think();
self maps\_zombiemode_spawner_boss::zombie_setup_attack_properties();
self maps\_zombiemode_spawner_boss::find_flesh();