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getting my mod on other people map

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Created 12 years ago
by fatboypro
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so lately i have been working on a mod http://ugx-mods.com/forum/index.php?topic=1805.0
and i was wondering what the easiest way for people to get this mod on there map? (its like UGX mod)   
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  • n123q45
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n123q45
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take all the features you added (the files which contain the scripts, weapons, etc ) and make a new folder in root/mods. Put them in there. Thats how to make a mod. Remember I f you add any models to the mod you have to include everthingh the correlates with it.
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thanks
Marked as best answer by treminaor 12 years ago
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Depending on the mod's size you could have it work like ZCT mod and replace the mod.ff and add an IWD for your mod. The issue here is then you don't have as much asset space as you are adding to DLC3's assets. The second method that n123 talked a little bit about is to actually have the user install the mod to his/her root directory(much like UGX-MOD). You can then use ignore files and custom CSVs to remove assets in default DLC3, which that space can then be used for your own content.

 
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