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custom treasure chest

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Created 12 years ago
by javipotter
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Location: escastellon
Date Registered: 14 February 2013
Last active: 6 years ago
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javipotter's Contact & Social LinksJAVI-POTTERZombieModdingJavipotterjavi potter
ive got a sarcophagus model fro my map divided in two models, as a normal treasure chest.
i want it to work as a treasure chest, i tryied to give to it the same kvp´s as a treasure chest (the one of prototype),
but didnt work, any idea on what could i do?

EDIT: Already solve that problem but now i need people who know about maya cause now what happens is next:
well actually on my maya im making a sarcophagus, cause i want it to be the tresure chest of my map
but there is a problem on maya looks like this from one side
http://gyazo.com/00248623680aecdbc6a0d0eddb72fda5
and from the other like this
http://gyazo.com/a6399eef86ddb7fadb4c311d1b1afd2d
once ive got it ported to waw
in asset viewer looks like this
http://gyazo.com/aa4c18135086465d33cb91216239508f
from one side and from other
it looks like this
http://gyazo.com/1b2eff4adca679a29bce922f3f94d8e0
^^ that is the problem
its transparent from that side
how do i make it like visible?
i want it to be visible from both sides





Last Edit: January 05, 2014, 02:36:17 pm by javipotter
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in assman material settings set cullFace to None
Thats the lazy way but should work
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in assman material settings set cullFace to None
Thats the lazy way but should work
Correct.

And if this is your model, you should continue by modeling the inside of the thing to avoid having to use the backside of the outside surfaces.
broken avatar :(
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Location: escastellon
Date Registered: 14 February 2013
Last active: 6 years ago
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^^ its not my model, im not good at modeling :D

 
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