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BO imported guns - how to pap

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Created 10 years ago
by DeathMagnetic1
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I have recently added some of black ops guns, but i want them to be upgradable. How do i make them so that i can pap them?

By pap them I mean, that how do i make them so they have the camo of upgraded gun, and what scripts do I have to add so it works properly.
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  • steviewonder87
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steviewonder87
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Hmm, don't think I've ever seen this question asked before.... ???
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Well i found this topic: http://ugx-mods.com/forum/index.php?topic=1978.msg18699#msg18699
But i don't really understand how to do it.
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why does everyone think guns require scripts?
Find the xmodel of your gun in raw/xmodels, copy it and rename it GUNNAME_upgraded do this for both the viewmodel and the worldmodel. now go into your weapons folder, copy the gun that you want to make pap copy that and change it to GUNNAME_upgraded open it up in notepad or whatever you use, and change the name,damage,ammo all that good stuff and search for gunmodel and add a _upgraded at the end, do that for the worldmodel too. now add it to your dlc3code and zombiemode_weapons like you do for any gun now build mod and done.

Forgot to mention, when you open up the viewmodel and worldmodel change everything but the gunname(sorry i dont have it opened right now) but wherever it has the materials name like mtl_whatever, change those to mtl_silver_etching
Last Edit: April 28, 2014, 06:24:16 pm by thezombiekilla6
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https://www.youtube.com/watch?v=ALwKx5UY-Eg
http://www.zombiemodding.com/index.php?topic=15309.0
http://www.zombiemodding.com/index.php?topic=15353.0

ya on my tutorial I said make a new material and add it to a gun, but you can just use mtl_silver_etching instead if you wont want to make a custom material

 
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