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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
When Assman advises it removed "digenerate tris"
This is what it's talking about
They must be edited in maya to resolve this
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
How? "digenerate tris"
There many ways, most popular is to make all moving parts their own mesh and combine rest to one mesh that is binded to j_gun (note that sights, etc. are considered moving parts for hidetags, but you can ignore them if you aren't using sights.).