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Black Ops 2 Weapons Mesh - Damage

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Created 8 years ago
by KhelMho
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Something wrong with this model. How can I fix this?  :(

MSMC
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MP7
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Marked as best answer by KhelMho 8 years ago
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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When Assman advises it removed "digenerate tris"

This is what it's talking about

They must be edited in maya to resolve this
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When Assman advises it removed "digenerate tris"

This is what it's talking about

They must be edited in maya to resolve this

How? "digenerate tris"  :-\
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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How? "digenerate tris"  :-\

There many ways, most popular is to make all moving parts their own mesh and combine rest to one mesh that is binded to j_gun (note that sights, etc. are considered moving parts for hidetags, but you can ignore them if you aren't using sights.).
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There many ways, most popular is to make all moving parts their own mesh and combine rest to one mesh that is binded to j_gun (note that sights, etc. are considered moving parts for hidetags, but you can ignore them if you aren't using sights.).

Copy that  ;)

 
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