My Discord Server
https://discord.gg/WgcRJKTNRg
https://discord.gg/WgcRJKTNRg
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
When Assman advises it removed "digenerate tris"
This is what it's talking about
They must be edited in maya to resolve this

u dnt wnt 2 no



Aye mate you don't know me so y don't you shut tf up ok buddy

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
How? "digenerate tris"
There many ways, most popular is to make all moving parts their own mesh and combine rest to one mesh that is binded to j_gun (note that sights, etc. are considered moving parts for hidetags, but you can ignore them if you aren't using sights.).
