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The FX were never set up in Bams scripts and your using those right?
or if you mean tombstone, did you set the model on textures to unlit?
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right, but when you converted the models, you need to select the textures that glow and make them "model unlit" so they glow
unlit means its always lit, not effected by map lighting i believe
So on tombstone, whatever texture you have on the sign at the top and the texture behind the vents should be unlit, the rest (so the texture that covers the rest of the machine) should be normal
If its set up right when you view it in assman, double check its actually swapping the model to the on model
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |