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"Bad file format" when converting sounds

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Created 9 years ago
by ProRevenge
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Location: gbEast Midlands
Date Registered: 7 February 2015
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Im trying to convert an ambient wind sound for my map, that has some creepy sounds, screams and laughs thrown in, and I want to loop it, but am having trouble converting it... I put it in sound assets, in the filepath I want, and make the same filepath in raw/sounds. Then hit build sounds, and this happens:

ERROR: during encoding C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\sound_assets\raw\sound\ambientsounds\windoutside.wav Bad file format

The sound is .wav, unsigned 8bit PCM, 3 minute 26 sec long, 48000HZ, and 9.46MB in size



Another thing, could someone take a look at my alias and tell me if it looks okay for the job? By the way im using the play on a script_struct method from modsrepository for having the sound loop, I just want it to be a 2d sound all players can hear for the whole game.

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name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,subtitle

windoutside,,ambientsounds/windoutside.wav,,1,1,1,20000,,,,,full_vol,,,,,,,1,1,,2d,,,looping,,,,,,,,,,,,,,,,,,,,10,50,0.25,1

 
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