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character body & hand models problems

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Created 6 years ago
by ville88
0 Members and 1 Guest are viewing this topic.
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Location: rueurope
Date Registered: 2 January 2012
Last active: 2 months ago
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how fix it?


i added this string line in .csv
Code Snippet
Plaintext
xmodel,c_usa_dempsey_body
xmodel,c_rus_nikolai_body
xmodel,c_jap_takeo_body
xmodel,c_ger_richtofen_offcap
xmodel,c_ger_richtofen_head
xmodel,c_ger_richtofen_body
xmodel,viewmodel_vtn_nva_standard_arms
xmodel,viewmodel_usa_pow_arms
xmodel,viewmodel_usa_hazmat_arms
xmodel,viewmodel_rus_prisoner_arms
mptype,player_t5_zm_theater
rawfile,mptype/player_t5_zm_theater.gsc
character,c_ger_richtofen_zt
character,c_jap_takeo_zt
character,c_rus_nikolai_zt
character,c_usa_dempsey_zt
but does not work

Double Post Merge: August 31, 2018, 12:18:10 pm
Solved!!! Just need add scripts in mapname.gsc

Code Snippet
Plaintext

main()
{
level.zombiemode_precache_player_model_override = ::precache_player_model_override;
level.zombiemode_give_player_model_override = ::give_player_model_override;
level.zombiemode_player_set_viewmodel_override = ::player_set_viewmodel_override;
level.register_offhand_weapons_for_level_defaults_override = ::register_offhand_weapons_for_level_defaults_override;

}

precache_player_model_override()
{
mptype\player_t5_zm_theater::precache();
}

give_player_model_override( entity_num )
{
if( IsDefined( self.zm_random_char ) )
{
entity_num = self.zm_random_char;
}

switch( entity_num )
{
case 0:
character\c_usa_dempsey_zt::main();// Dempsy
break;
case 1:
character\c_rus_nikolai_zt::main();// Nikolai
break;
case 2:
character\c_jap_takeo_zt::main();// Takeo
break;
case 3:
character\c_ger_richtofen_zt::main();// Richtofen
break;
}
}

player_set_viewmodel_override( entity_num )
{
switch( self.entity_num )
{
case 0:
// Dempsey
self SetViewModel( "viewmodel_usa_pow_arms" );
break;
case 1:
// Nikolai
self SetViewModel( "viewmodel_rus_prisoner_arms" );
break;
case 2:
// Takeo
self SetViewModel( "viewmodel_vtn_nva_standard_arms" );
break;
case 3:
// Richtofen
self SetViewModel( "viewmodel_usa_hazmat_arms" );
break;
}
}

register_offhand_weapons_for_level_defaults_override()
{
register_lethal_grenade_for_level( "stielhandgranate" );
level.zombie_lethal_grenade_player_init = "stielhandgranate";

register_tactical_grenade_for_level( "zombie_cymbal_monkey" );
level.zombie_tactical_grenade_player_init = undefined;

register_placeable_mine_for_level( "mine_bouncing_betty" );
level.zombie_placeable_mine_player_init = undefined;

register_melee_weapon_for_level( "knife_zm" );
level.zombie_melee_weapon_player_init = "knife_zm";
}


Last Edit: August 31, 2018, 12:18:11 pm by ville88

 
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