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xmodel,c_usa_dempsey_bodyxmodel,c_rus_nikolai_bodyxmodel,c_jap_takeo_bodyxmodel,c_ger_richtofen_offcapxmodel,c_ger_richtofen_headxmodel,c_ger_richtofen_bodyxmodel,viewmodel_vtn_nva_standard_armsxmodel,viewmodel_usa_pow_armsxmodel,viewmodel_usa_hazmat_armsxmodel,viewmodel_rus_prisoner_armsmptype,player_t5_zm_theaterrawfile,mptype/player_t5_zm_theater.gsccharacter,c_ger_richtofen_ztcharacter,c_jap_takeo_ztcharacter,c_rus_nikolai_ztcharacter,c_usa_dempsey_zt
main(){ level.zombiemode_precache_player_model_override = ::precache_player_model_override; level.zombiemode_give_player_model_override = ::give_player_model_override; level.zombiemode_player_set_viewmodel_override = ::player_set_viewmodel_override; level.register_offhand_weapons_for_level_defaults_override = ::register_offhand_weapons_for_level_defaults_override;}precache_player_model_override(){ mptype\player_t5_zm_theater::precache();}give_player_model_override( entity_num ){ if( IsDefined( self.zm_random_char ) ) { entity_num = self.zm_random_char; } switch( entity_num ) { case 0: character\c_usa_dempsey_zt::main();// Dempsy break; case 1: character\c_rus_nikolai_zt::main();// Nikolai break; case 2: character\c_jap_takeo_zt::main();// Takeo break; case 3: character\c_ger_richtofen_zt::main();// Richtofen break; }}player_set_viewmodel_override( entity_num ){ switch( self.entity_num ) { case 0: // Dempsey self SetViewModel( "viewmodel_usa_pow_arms" ); break; case 1: // Nikolai self SetViewModel( "viewmodel_rus_prisoner_arms" ); break; case 2: // Takeo self SetViewModel( "viewmodel_vtn_nva_standard_arms" ); break; case 3: // Richtofen self SetViewModel( "viewmodel_usa_hazmat_arms" ); break; }}register_offhand_weapons_for_level_defaults_override(){ register_lethal_grenade_for_level( "stielhandgranate" ); level.zombie_lethal_grenade_player_init = "stielhandgranate"; register_tactical_grenade_for_level( "zombie_cymbal_monkey" ); level.zombie_tactical_grenade_player_init = undefined; register_placeable_mine_for_level( "mine_bouncing_betty" ); level.zombie_placeable_mine_player_init = undefined; register_melee_weapon_for_level( "knife_zm" ); level.zombie_melee_weapon_player_init = "knife_zm";}